• 6 Posts
  • 29 Comments
Joined 2 years ago
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Cake day: August 15th, 2023

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  • Think about why you’re wanting to do this. Is there a material benefit you’ll get from splitting your codebase like so? Enough to overcome the fact that you’ve split your codebase into two very different languages?

    When you’re going between languages like this, you either need some kind of communication protocol (e.g. JRPC, TCP, or maybe something home cooked) or you need a stable ABI to allow the programs to talk to each other directly.

    My point is, you probably don’t want to do what you’re trying to do. Unless you have a really good reason, pick one language and stick with it.



















  • I think it sounds like an excellent “deep dive” project, but don’t get your hopes up that a million people will use it. Ultimately I believe this will be a test of your statistics and math skills more than anything,

    I think you could probably reasonably complete the application itself in 1-3 months, but I have no idea how long it would take to complete the matching/recommendation algorithm.






  • Hey, not to discourage you at all, but from what I can tell most viewers are a bit bored by watching episodic Factorio videos. I would recommend creating longer-form videos that encompass your entire challenge rather than an entire series of it. It’s a lot less video output for the effort you put in, but you have the advantage of being able to narrate the entire challenge as a story. If you want some good examples of this, check out Dosh Doshington’s content. He doesn’t post too often, but when he does it always does well.