- cross-posted to:
- nottheonion@lemmy.world
- cross-posted to:
- nottheonion@lemmy.world
Is the number of A’s an indicator of how broken games will be at launch?
A basically stands for alpha now so probably lol
Every A is a year to almost kinda fix the game after launch
What’s next? 18650 Games?
It goes D, 9V, then 18650.
Wen AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA games?
That’s Dwarf Fortress.
Reminds me of when we used colored stickers to identify the least (green) to most (red) rush job on the shop floor. Next thing we knew the project managers were going around with just red sticker and putting multiple on one job to show it was REALLY rush.
When A24 branches out from movies, we’re gonna have a whole new era, boys!
My brain can only see max 4 characters. Any more than that and they all look the same. There is no difference in reading AAAA and AAAAA
The year is 2031.
The first AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA game launches.
Can’t wait for the advent of AAAAAA games.
You scream, I scream, we all scream for AAAAAA gameplay.
inflAAAtion
Okay now try “game” again but way happier and with your mouth way open https://piped.video/watch?v=ABxH-NTF0SM
Already been done, and it’s a really fun game: https://en.m.wikipedia.org/wiki/AaAaAA!!!_–_A_Reckless_Disregard_for_Gravity
“It’s not a bad game, it’s a AAAAA title!” “Oh great, yet another AAAA game from Ubisoft”. That high number of A’s is becoming a synonym for a bad rushed game with a big budget.