Am I missing something or do two cloud computing services, two database systems, and a search engine have nothing to do with a game engine? Cuz this looks like a false equivalency whataboutism two-for-one combo to me.
It’s a random list for sure, but vendor lock-in can also be a problem for companies hosting their stuff in the cloud in a similar manner to what’s happening with unity.
well sure, but dog houses aren’t made out of waffles, anyways.
Services aren’t source code lol
This meme is stupid. FOSS versions of all that crap also exist.
Yeah but are you using it or are you using the closed source options?
AWS and Azure are services, not libraries; Elasticsearch is mostly open source; and DynamoDB, well, how many people use it again?
AWS and Azure are services
A lot of people seem really confused by this, based on the number of downvotes.
Amazon Web Services
I don’t think people know what AWS means, it’s literally in the name.
Except AWS runs on Linux…
So does the unity engine and that doesn’t make it any less closed source.
That’s not what I meant by “runs on Linux.” I mean the software that makes AWS servers function, behind the scenes, is Linux. You’re allowed to install whatever you want on a server if you rent a server from AWS, but the software that allows you to rent a server from them and lets you set up your own server is… Linux.
AWS servers run on an operating system that is a CentOS/RHEL flavor of Linux that has been heavily modified by Amazon for their use-case.
The vendor lock in from AWS doesn’t come from just using EC2 servers. EC2 is just linux servers, like you say. You could run them anywhere. In fact, if you’re just running AWS EC2 servers without leveraging their other features, particularly auto-scaling, you’re probably just setting money on fire. Everything EC2 offers can be done much cheaper at a different host.
The AWS lock-in comes when you expand to their other services. Route 53 DNS, Relational Database Service, Simple Email Service, etc etc. AWS offers a ton of different services that are quite useful, and they add new ones all the time. And if your company uses a bunch of them, and then realizes they need to leave AWS, doing so is incredibly painful. Which is the point.
Vendor lock-in from a service provider is different from vendor lock-in from using proprietary software.
If you’re dumb enough to not host your shit locally and instead rely on Amazon, that’s literally your own shortsightedness that led to vendor lock in.
The first mistake anyone made was thinking putting their whole business on some other businesses private property was a good idea. Pro-tip: it’s not.
In other words, I already agree with you, but I think vendor lock-in for services is a vaslty different issue than vendor lock-in for proprietary software.
My point is that, if someone really leverages the power of AWS, it is entwined into their software stack to such an extent that it is not just a service anymore. It’s a platform. It’s the glue that keeps everything together. The lines between service and proprietary software blur real quick. It’s one of the reasons for the AGPL.
Everything in development involves risk, and products will move real slow if you don’t depend on someone for some services. But developers aren’t very good at risk management, not being reliant on a single service to butter your bread. It is very quick to bring a minimum value product to market on AWS, but the followup to that MVP needs to be moving to a more sustainable, less risky infrastructure.
The one thing you can count on Godot users for is that they act exactly like Arch Linux users.
I think that’s because the software comes from a similar place. You have to fight for your freedom and it takes effort, and the people that put that effort in like to feel good about it by sharing (or showing off). It’s like gym-goers who like to show their hard-earned progress.
And then there’s the fundamental differences in core philosophy, where a lot of friction between open and closed source projects comes in. It’s warranted, but I get why it’s annoying.
Look, I might have switched to Godot if all the people recommending it weren’t so annoying about it. Effort or not, the vast majority of those people did not contribute to the software, so it wasn’t even their fight. They just adopted a weird oppression fetish into their personality and decided to make FOSS into their god.
If someone was wronged by “Big GameDev” or whatever and developed their own FOSS replacement, then good on them, I am happy to listen about it. But the large majority of these users didn’t do that, but act like they did. Just be normal, please. Being so overly annoying about it isn’t going to attract more people, existing users being annoying are going to push away potential new users.
You’re just as annoying as the people preaching Godot. Surely you see that.
People are free to continue using proprietary software, but you can’t then continue to complain when they inevitably do another shitty thing in the name of profit.
No wonder people are promoting FOSS, what else do you want to happen? I really don’t get why people are so hostile to FOSS, it’s literally for your own long-term benefit. How many more projects have to enshittify before people get it?
I am not complaining about FOSS, or even saying its bad. I am saying the people that look at FOSS as if it was their god are annoying. The people that just cannot shut up and have to shove it in your face. The people that start conversations with “I use Arch” or “Godot is the best.” Thats what I am talking about.
People are passionate about FOSS, that is not a bad thing. What is your excuse for complaining about other peoples way of expressing their passion? Is that your passion, to spread a little more negativity in the world?
Oh no the internet runs on computers that use “Closed Source Software” to manage the packets that flow through them! This means that if I have a website that is open source, I’m actually a hypocrite? Actually I’m not sure what the point of this comic is.