• .Donuts@lemmy.world
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        23 days ago

        I’ve found the perfect method to take a break from Factorio is to apply Satisfactory and a dash of Techtonica.

        I say break, because there’s no stopping Factorio. I’m afraid it’s chronic.

      • CancerMancer@sh.itjust.works
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        23 days ago

        It’s more better lol

        Seriously though it’s really well thought out actually. Each planet has unique challenges you will have to deal with and it’s clear they put a lot of effort into designing these challenges and their solutions. Each planet grants new features that give you options you wouldn’t otherwise have to help solve other problems. Lots of quality of life changes and an ever-improving user experience.

        It won’t win over people who didn’t like Factorio but fans of the game will get more of what they love.

      • Pyro@programming.dev
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        22 days ago

        So far, it’s been really great. I’m still on the first planet, but they’ve added a lot of QoL to improve the experience!

      • enkers@sh.itjust.works
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        12 days ago

        It’s not for everyone, but if it’s for you, it’s amazing.

        I’d highly recommend beating the base game first if you haven’t already. The complexity really ramps up quite a bit, so if you struggle with the base game, it might be better to hold off. That said, if you’re confident in your problem solving skills and willing to push through some of the tougher bits, you could totally jump right in to Space Age.

        I think I’m at around 100 hrs in to SA so far, and maybe (optimistically) half way through, and I’ve loved every bit. Except Gleba, fuck Gleba. :)

        • Shit man I hardly get trains and I got the half amount in the base game. But I refuse to watch tutorials or read because that just takes away the fun. You sold me, I like to support the devs and having even more fun to sink time into is amazing Tbh I probably never need another game!

          • enkers@sh.itjust.works
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            12 days ago

            I will warn you, it’ll push your requirement for understanding game mechanics, and make you solve problems in new ways from the base game. It’s also not feasibly beatable without at least some understanding of circuits, logistic mechanics, and (space) trains.

            That said, good luck, and may your factory grow in perpetuity!

  • cron@feddit.org
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    24 days ago

    I’ve started Cyberpunk 2077 recently. Runs pretty flawlessly now with patch 2.x, I’m glad that I waited a few years

    • cod@lemmy.worldOPM
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      23 days ago

      I played it for a bit about a year after it first came out and thought it was fun but it didn’t grab me. Lately I’ve been watching a lot of sci-fi movies and have an itch to try cyberpunk again. I’m glad to hear it runs well, that gives me hope

    • donio@lemmy.world
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      23 days ago

      I’ve been waiting forever for this to get a real price cut but instead it just got 50% more expensive. I guess I will just have to be patient for another decade.

      • Sanctus@lemmy.world
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        23 days ago

        Apparently its still in early access until next year. Didn’t even know that until yesterday. So dont hold your breath it will be a bit. I got it as a gift for Christmas forever ago and am just now coming back to it. Dont play the regular mode first, play role playing so you can save your character until you know what you’re doing. You will die.

  • MrEff@lemmy.world
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    24 days ago

    I recently looped back to rimworld.

    I was playing a bunch of frostpunk 2, then a little frostpunk 1, and then bounced between the two of them. But in the end all gaming comes back to rimworld…

    • SorryforSmelling@lemmy.blahaj.zone
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      23 days ago

      i once heard somewhere that rimworld was just supposed to be an example piece of how gamedesign works rather than an actual game. and it had such good game design it grew a huge comunity :D

      No source, dont remember where i got that

  • Blaze (he/him)@sopuli.xyz
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    24 days ago

    Hello,

    Thanks for this post. Do you think they could be made weekly? The community is probably large enough to discuss things once a week

  • DrPop@lemmy.world
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    23 days ago

    Judgement, it’s made by the same people who me see the Yakuza, Like a Dragon series. It takes place in the same seeing with the same family philosophy. It’s currently on a70% of sale on stem so I got that and it’s sequel with DLC for like $30.

  • falkerie71@sh.itjust.works
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    24 days ago

    I’m ashamed to say I’ve stepped into the Gacha rabbit hole with Zenless Zone Zero. It’s a fun game, combat feels quite good on PC, characters are likable, and the story is intriguing so far. Though I’m not ashamed to say that I haven’t spent anything on this game, and I’m sticking to free to play, as the value you get out of spending in game just isn’t worth it. There are much better ways to spend money than rolling for a chance to get a character. How much the whales are willing to spend for a character will never cease to amaze me.

  • Juice@lemmy.world
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    24 days ago

    I’ve been addicted to WarFrame for months and before that it was Wayfinder but that was pre 1.0 so I’d like to go back into that one when I can peel myself away from WF

    • falkerie71@sh.itjust.works
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      23 days ago

      Good luck on your Warframe journey! Where are you in the story right now? I dropped it after the railjack came out, and am tempted to go back and see some of the new stuff. I just don’t have that much time and patience for grinding all the resources now, maybe I’ll just see a playthrough or something.

      • Juice@lemmy.world
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        23 days ago

        I’ve got the story all caught up. I had dropped out shortly after the new war was released and this time I decided that I wanted to actually understand the game (I usually follow guides because of how many game modes, resources and modding can be done) so I tackled all of the campaign missions back to back and then got my standing at level 4 to max with everyone and that was a DRAG. But I’m glad I did it because I’ve got tons of cool gear to mess with and I’ve been having fun swapping weapons and frames to see which abilities are fun with which gun or melee types. I don’t normally look into meta guides and prefer to just grab a weapon and see what feels fun but it took a while for me to get that way with WF because there are just so many mechanics to get overwhelmed by.

  • Rai@lemmy.dbzer0.com
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    23 days ago

    Started Changed. What an insanely difficult game. What a strange thing for someone to be into… but I love the art. It’s way too difficult for me so far, though.

    • SorryforSmelling@lemmy.blahaj.zone
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      23 days ago

      its kinda crazy isnt it? i would never tell irl i played it lol. but as a person who was in the rpg maker scene of the 2000/2010 years, it feels like the pinacle of this era and comunity. its not the best game but feels like the most iconic by haveing every standard and every stereotype of rpg maker games turned to 12. Perhabs there is potential to write a paper about how and why it was developed.

      • Rai@lemmy.dbzer0.com
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        23 days ago

        I also was big into RPG Maker 2000! I completely agree with you on every point. Except I have no shame and no issue telling IRL peeps I play it hahahaha