• Blue_Morpho@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    8 days ago

    They didn’t try. They did one then it was years before episode 2.

    You have to actually make episodes before declaring it a failure.

    • magic_lobster_party@fedia.io
      link
      fedilink
      arrow-up
      13
      ·
      8 days ago

      I watched the full documentary now. It’s clear they were burned out of Half Life when they started with Episode 3. The idea to deliver a new episode every 12 months wasn’t creatively sustainable. So they put it on hold while they worked on L4D and other projects.

      • Blue_Morpho@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        5
        ·
        8 days ago

        It’s a weird argument for them to make: We are too exhausted to make a short game so instead made an entirely new full game.

        • magic_lobster_party@fedia.io
          link
          fedilink
          arrow-up
          7
          ·
          8 days ago

          When they started with episode 3 they’ve already worked on Half Life 2 for more than 8 years. Most good ideas had already been explored, and they struggled to come up with new ones.

          At that point it’s easier to start with something fresh where they’re not confined with the expectations of what a Half Life 2 should be.

        • Emi@ani.social
          link
          fedilink
          English
          arrow-up
          6
          ·
          8 days ago

          I assume that’s how creativity works? Making new different things gets you more ideas than doing similar thing over and over.