• zalgotext@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    14
    ·
    4 days ago

    I totally get the irony of how Amazon’s own MMO struggled with server capacity issues, but that probably has way more to do with how the game was actually written/implemented, and less to do with Amazon’s scalability features.

    • Encrypt-Keeper@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      ·
      edit-2
      4 days ago

      That’s my point. If any MMO is going to be tightly designed to utilize the abilities of a platform like AWS, you’d think it’d be the one owned by the company that owns AWS. At the very least because it’s an opportunity to flex the capabilities of AWS as an MMO back end. AGS is not AWS, but you’d assume there would be a team from AWS assigned to work with them specifically, as well as the fact that AGS doesn’t have to consider cost as a limiting factor when utilizing AWS as a back end, like any other MMO developer would. It’s a huge leg up they had over every other MMORPG developer, and still somehow managed to screw it up.

      • zalgotext@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        ·
        4 days ago

        Yeah that would be the logical thing to do, lol. In my time experiencing and working in the software development world though, rarely are high-level decisions like that made based on how logical they are. Usually they’re made based on how much short-term cash flow they may generate.

        • taladar@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          ·
          2 days ago

          Usually they are made based on how much they will improve the career chances of the person making them.