I do wish the game to have some success to bring some level design change to the FPS world in general, as destructive env would design differently than those with fixed bounds and shapes. It’s not entirely “new” concept or approach, but many tried it and not actually getting good feedbacks. ie. Battlefield you just open with tanks/vehicles that aim specific part of screen during the beginning of match to destroy building walls so the helis snipers have LoS to attack who might be hiding there. Then essentially, that wall doesn’t exist there like 10 secs after the match begin might as well not implement those breakable walls from beginning. It’s so easily broken that it doesn’t even make sense to have a engineer ability to fix the wall for example.
In comparison, a capture point that rewards advantage(like let you control extra vehicles, summon air strikes, etc) usually works out better for teams to do actually do team works. Anyway, I don’t play comp shooter much, I wish these guys good luck.
I do wish the game to have some success to bring some level design change to the FPS world in general, as destructive env would design differently than those with fixed bounds and shapes. It’s not entirely “new” concept or approach, but many tried it and not actually getting good feedbacks. ie. Battlefield you just open with tanks/vehicles that aim specific part of screen during the beginning of match to destroy building walls so the helis snipers have LoS to attack who might be hiding there. Then essentially, that wall doesn’t exist there like 10 secs after the match begin might as well not implement those breakable walls from beginning. It’s so easily broken that it doesn’t even make sense to have a engineer ability to fix the wall for example.
In comparison, a capture point that rewards advantage(like let you control extra vehicles, summon air strikes, etc) usually works out better for teams to do actually do team works. Anyway, I don’t play comp shooter much, I wish these guys good luck.