Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 2 days agoThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square56fedilinkarrow-up1108arrow-down10
arrow-up1108arrow-down1external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 2 days agomessage-square56fedilink
minus-squareSnot Flickerman@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up3·2 days ago I feel like FromSoft’s games have a nice solution to this in that generally speaking, the world has basically already ended and you’re fighting through the wreckage to try to pick it up again. Not a viable option for every story, though, of course Nier Automata also nailed this specific theme.
Nier Automata also nailed this specific theme.