• ampersandrew@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    2017 is ancient history compared to the current economic climate, and that sale came out of an attempt to make games episodic to their detriment. $300M seemed low considering the buyer makes that money back with probably 1.5 Tomb Raider games, and Deus Ex and all of those other Eidos properties are a bonus. Yes, the deal seemed crazy for Square Enix at the time.

      • ampersandrew@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        They sold 9 million copies of Shadow of the Tomb Raider. I think I’m in the ballpark. And again, that’s only Tomb Raider, when they’re not blowing their money on a live service Avengers game that everyone knew was a bad idea.

        • MJBrune@beehaw.org
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Marvel’s Avengers was mainly Crystal Dynamics, not Eidos-Montreal. I don’t think another Tomb Raider would sell exactly as well as Shadow Of The Tomb Raider. Also, come to think of it, I don’t think Eidos-Montreal has the Tomb Raider IP.

          • ampersandrew@kbin.social
            link
            fedilink
            arrow-up
            1
            ·
            1 year ago

            Embracer got all of these studios and most of their IPs in the sale, the two biggest being Tomb Raider and Deus Ex. I focused on Tomb Raider because it’s the most valuable one in that purchase and almost makes the sale worth it on its own, or it seemed to before the economy turned, but they got plenty more besides just Tomb Raider.

            • MJBrune@beehaw.org
              link
              fedilink
              English
              arrow-up
              1
              ·
              edit-2
              1 year ago

              Hmm, that’s a good point, and looking back I didn’t realize it was 300 million for both Crystal and Eidos… that’s pretty cheap considering the IP attachment but I think Square Enix was also looking to shed a lot of their studios.