i don’t think snes games ever got bigger than 4MB.
most of that cost was for the actual cartridge. when games went to cd’s atd then to download all the production costs just went away. so the profit margins skyrocketed with the xbox 360 generations, and they’re only now starting to come down to 1990s levels.
They may mean megabits, of which there are 8 in a megabyte. Some games advertised how large their ROMs were as a measure of the value of the game. So 128mbit would be 16MB, which I certainly believe could have been a thing.
It is pretty wild that a 128 MB SNES cartridge in 1992 was selling for the same price as something like Red Dead Redemption 2 in 2018.
i don’t think snes games ever got bigger than 4MB.
most of that cost was for the actual cartridge. when games went to cd’s atd then to download all the production costs just went away. so the profit margins skyrocketed with the xbox 360 generations, and they’re only now starting to come down to 1990s levels.
My bad, but whatever, you get the idea. The size difference between either and a 120 GB game is basically the same.
Not sure where you pulled that 128MB figure from…
The largest games ever released on the SNES were ~48 Mbit, or about ~6MB.
Heck, even the N64 was limited to 64MB ROM sizes.
They may mean megabits, of which there are 8 in a megabyte. Some games advertised how large their ROMs were as a measure of the value of the game. So 128mbit would be 16MB, which I certainly believe could have been a thing.
128mb SNES??? were they puttin hard drives in those things or what?