I was watching the IGN overview on “No Rest For The Wicked” and they say that they abandoned the point-and-click system in favor of WASD because it was not precise enough.
I don’t mind it, either way is fine. However I love the League of Legends type of movement, it’s a factor that makes me still play the game.
(DotA has even better and precise movement mechanics but they are less fun I think)
It’s hard to master yeah, with the unlocked camera and all but I feel like you can be very precise and do exactly what you want: it is very satisfying.
What do you think? Do you know other games that use this point-and-click movement?
I don’t really think of any of those as precise actions though. Getting your character to stand in a pixel perfect spot is precision, moving your character back a few feet to not get hit by an aoe is more to do with your speed as a player than the precision of the movement. You don’t care where you go as long as you’re not in the aoe.
Just try getting your guys to stand exactly in a specific spot. Like maybe you’re trying to hide them in a bush. Or hell, just get them to go around a building on one side instead of the other. You have to micromanage like a motherfucker because half of them won’t go where you want so you need to keep nudging them like herding sheep.
Did you play a MOBA because you can really get a taste of the versatility of the movement. I promise you, there is a LOT to master here