Ahead of Star Wars Outlaws, we've compiled this guide on everything you need to know about the first open-world Star Wars game, from its release window and platforms to gameplay systems and story.
Agreed. I tried to tell myself I wasnt this guy for a long time because it’s so talked down upon on the internet, and I’m not entirely that guy, but at any given time I generally enjoy having a “potentially mindless open world game” running alongside whatever other shorter games I’m progressing through.
Previously, it was Assassin’s Creed Odyssey. I spent hundreds of hours completing every single map point of interest, and the game disincentivizes you from doing it by not tracking them at all or providing any achievement, but I just wanted to because it gave me more time playing an open world stealth game that I wasn’t going to get anywhere else, so eventually I just admitted to myself that I liked doing that shit, and I did it, and I enjoyed the hell out of it.
That being said, I think most that play this way would agree with me here that you aren’t going to do with a game that isn’t inherently fun. AC Odyssey allowed me to build a character that played like a melee stealth game, but with almost endless, usually unsurprising content. I could enjoy the tight gameplay that I wanted in a casual, enjoyable way that wouldn’t upset me, I could save that for Elden Ring or Monster Hunter.
Now it’s Ghostwire Tokyo. I can enjoy the interesting setting, Yokai, story, and the unique arena combat, but have plenty of things to collect and explore around for mindlessly if I want to as well. As long as the gameplay loop itself is good, I don’t mind taking that enjoyable platform and spreading it across seemingly repetitive content.
Agreed. I tried to tell myself I wasnt this guy for a long time because it’s so talked down upon on the internet, and I’m not entirely that guy, but at any given time I generally enjoy having a “potentially mindless open world game” running alongside whatever other shorter games I’m progressing through.
Previously, it was Assassin’s Creed Odyssey. I spent hundreds of hours completing every single map point of interest, and the game disincentivizes you from doing it by not tracking them at all or providing any achievement, but I just wanted to because it gave me more time playing an open world stealth game that I wasn’t going to get anywhere else, so eventually I just admitted to myself that I liked doing that shit, and I did it, and I enjoyed the hell out of it.
That being said, I think most that play this way would agree with me here that you aren’t going to do with a game that isn’t inherently fun. AC Odyssey allowed me to build a character that played like a melee stealth game, but with almost endless, usually unsurprising content. I could enjoy the tight gameplay that I wanted in a casual, enjoyable way that wouldn’t upset me, I could save that for Elden Ring or Monster Hunter.
Now it’s Ghostwire Tokyo. I can enjoy the interesting setting, Yokai, story, and the unique arena combat, but have plenty of things to collect and explore around for mindlessly if I want to as well. As long as the gameplay loop itself is good, I don’t mind taking that enjoyable platform and spreading it across seemingly repetitive content.
I replayed the Arkham games over the past week or two. I 100% Asylum, there’s a couple things I need to do in City, then I’ll have to 100% Knight.