- cross-posted to:
- gaming@lemmy.world
- cross-posted to:
- gaming@lemmy.world
cross-posted from: https://lemmy.world/post/5196308
It’s scary that the Unity debacle is not just happening in games but a very real threat not just in digital and app space but in real life.
It can happen in medicine, housing, even the food we eat if the trend of subscriptions and lock ins continue.
Despite this, a global concerted effort towards Open Source tech is still not happening.
In Unity for example, there is a push to transition to Unreal but less so for Godot. We see this happening with reddit too. And soon maybe we’ll see it in real life. What’s stopping our hotels and landlords from charging us everytime we open doors.
We see this in the rampant mandatory tips. Where everyone is automatically charged per order.
It’s scary and frustrating at the same time that there may not be a clear remedy for this. As the world shifts to subscriptions and services, do we truly own anything anymore?
I would use open source but there are no open source game engines that support VR with controller and hand interactions, let alone online avatars. Open Source is just behind in a major way in the VR/AR space and I hope it makes closing that gap a priority.
There are strong indications that Valve’s Deckard is imminent. Whether that is a standalone VR device or a “console” like steam machine with a heavy emphasis on VR is up for debate.
But it should result in a much stronger focus on non-proprietary VR libraries that are OS agnostic. I doubt it will make for a massive market share increase, but it will hopefully make working with ti more palatable for the various free engines. Because NOBODY wants to spend their free time interfacing with facebook. But OpenXR (or something actually good?)? We’ll see.
I remember when FB bought Oculus and everyone was outraged swearing to boycott and maybe they did, but the Quest went on to be the best selling VR headset by a lot.