• RGB3x3@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    ·
    8 months ago

    Is there a game that will analyze the weapons you’re using before doing a random drop so that the 10 minute boss battle has at least some semblance of a reward?

    • VindictiveJudge@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      8 months ago

      The closest I know of is games scaling rewards to your character level. Oblivion did that in an incredibly bad way.

      • BallsandBayonets@lemmy.world
        link
        fedilink
        English
        arrow-up
        10
        ·
        8 months ago

        Since they also scaled enemies. Always funny to be attacked by random bandits wearing the super-rare and powerful glass armor.

        • VindictiveJudge@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          ·
          8 months ago

          It also scaled unique items. That cool glass sword with the frost damage enchantment and unique blue glass texture? Its strength entirely depends on what level you were when you finished the quest that rewards it. Unenchanted standard weapons would usually outclass it in maybe two hours.

    • dev_null@lemmy.ml
      link
      fedilink
      English
      arrow-up
      4
      ·
      8 months ago

      In Vermintide when you open a crate (the primary reward for doing things in-game), what is inside is based on what you already have, so even though everything rewards you with the “same” crate, you always get better and better gear from them.