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Cake day: June 20th, 2023

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  • Not sure if you are in the US or not but just so you are aware, the United States Patent and Trademark Office (USPTO) will not issue a copyright to AI generated content. I don’t know what the laws are outside the US, but other jurisdictions may be similar. The upshot of this is that while you may try to sell AI generated content, you will not be able to enforce any sort of copyright on it, at least within the US and possibly other countries. Many (those whose countries don’t recognize copyrights on AI generated content) will be able to take what you post/sell and sell it or use it as their own without having to pay you anything.


  • X4 - Foundations. I’ve played over a thousand hours of this game, and cursed it’s name through much of that gameplay. On the surface it’s a passable first-person space-flight simulator (in the loosest sense of the term) with combat, trading, and various missions. It also supports higher tier empire building and strategy, which I’ve found the most compelling, but that aspect is often at odds with it’s first-person nature. I grit my teeth every time I’ve had to interrupt the act of building out a new station or coordinate an assault on an enemy system in order to personally save a single transport ship from a pirate/Xenon/Kha’ak attack because no matter how good or how many NPC escorts I hire they are never adequate. And if you lose a ship, good luck figuring how which station or trade routes it was servicing. The one saving grace was the ability to pause the game in order to do things like designing a station or directing ships without the concern of being interrupted. Naturally, this drags out the game significantly.

    Other major detractors are the clunky, thoroughly inadequate UI (yes, there are mods that help, but they never go far enough) and the laughably bad missions. However, I must stop myself here or I will end up writing a lengthy thesis on this game.

    Suffice it to say, it’s a flawed, but oddly addictive game.