Don’t Think, Just Jam

I started a screenshot album for my virtual adventures. Check it out if you’d like.

  • 19 Posts
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Joined 3 years ago
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Cake day: November 25th, 2023

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  • Castlevania: Circle of the Moon

    Things are moving pretty smoothly so far, as I reached a bit over 50% last night according to the in-game progress tracker. I know it includes secrets and that I don’t need 100% to finish the game but that’s the most specific metric I’ve got so…

    I’m quite happy with the game overall. I did start to notice some things I’m not a huge fan of but they’re not enough to make we want to quit or even degrade my experience in a significant way. The main annoying element are probably the constantly respawning flying enemies - I know they are a staple of the series at this point and they aren’t difficult to deal with but that doesn’t make them any more enjoyable (especially when they try to block your climbing routes in certain rooms).

    Still, game is more fun than I expected it to be before starting so that’s good.

    Jack Orlando A Cinematic Adventure

    Ahh, another instance of a rare point-and-click adventure game. I played this one years ago and I’m pretty sure I even managed to complete it back then but I wasn’t certain and that’s not good enough. Because of this I decided to go through the game once again to make sure that yes, I did in fact play through the whole thing - it wasn’t easy.

    For those unfamiliar, Jack Orlando is a game about a private detective in 1933 America (something they really commit to with the writing, character prejudices etc). On his way home from a night of drinking Jack stumbles upon a murder, gets knocked out at the scene and ends up being the main suspect. Due to his status as a hero cop and years of friendship with the police chief, he get 48 hours to clear his name and find the real culprit - that’s where the player steps in.

    So yeah, I said I didn’t remember much about the game, right? Boy was it true. I thought I remembered some bits and pieces from my old playthrough but besides the very beginning of the game everything else turned out to be a complete fabrication on my part. I’m actually shocked how wrong I was about the whole thing.
    That said, while my faulty memory is one thing, there are some completely out there sections I would’ve never guessed they were from this title. Did you know prohibition era America had medieval-fantasy-like catacombs with an indoor fountain and automated, Indiana Jones style mechanisms in the middle of the city? Yeah.

    My lack of experience with adventure games really shined here but even if I wasn’t THIS bad at the genre, the strict and often extremely weird progress requirements, mixed with a ton of junk items strewn everywhere meant I would never finish this without a guide. A straightforward game this ain’t.

    Presentation is pretty good. We have nice looking backgrounds and smoothly animated characters (even if I’m not a huge fan of the art style used for them). Voice acting is pretty solid for the most part, except for some really bad accents here and there.
    Music is also great though it can get a bit grating after one too many loops. That’s probably just me though, as I have a hard time listening to saxophone and similar instruments for long stretches of time. Not great position to be in when playing a noir detective story.

    I can’t say it was my favourite point-and-click played so far but it was enjoyable enough. I’d just like to know where my completely fake memories came from…




  • Castlevania: Circle of the Moon

    I have no attachment or personal feelings towards the Castlevania series. I appreciate these games from a historical perspective but I never really spent much time with them outside of playing Castlevania: Dawn of Sorrow for a few hours as a kid (it was a pretty random purchase at the time).
    I’ve been eyeing a bunch of various older (mostly 2D) games recently and decided to buy Castlevania Advance Collection to finally give the series a proper try - it was on sale and fit the criteria so why not?

    I was a bit worried about getting into Castlevania as many of the games (especially the early ones) look like they wouldn’t really be up my alley in terms of gameplay and controls. That may as well be true, as I said, I never really played the series, but going with the Advance Collection turned out to be a good choice - even if I needed a moment to get used to how to play “properly”.
    While I’m still in the middle of my playthrough, I can safely say that Circle of the Moon is pretty great. It plays amazingly well, looks and sounds fantastic - it’s a genuinely fun title and that’s not always a given when going back to old classics.

    It might be one of my favourite “new” titles I’ve tried this year. I can’t wait to get back to it.

    LEGO Harry Potter: Years 1-4

    This is my… second attempt at playing this, I think? This time with a more “no pressure” attitude though it didn’t help much to be honest.

    Game runs and looks beautifully on the Deck - stable performance, no technical issues (except for a single crash), great image quality. Can’t say I’m a fan of the art style (stylised LEGO blocks mixed with more “realistic” environments) but I don’t hate it enough to make it a problem.
    Gameplay and story presentation on the other hand… I’m not gonna lie, this title puts me to sleep (literally). Both elements are well made but they also feel extremely flavourless and plain. “Inoffensive”, maybe? I somehow managed to finish year 1 and have zero desire to go back for now - I might have to try playing it in chunks instead of normally.

    It’s not a bad game but it’s sooooo boring - enough so to make me wish I was playing the old Harry Potter and The Sorcerers Stone instead.

    Rayman 3: Hoodlum Havoc

    Ah Rayman… it’s a series I like even though, if I think about it, I didn’t really play much of it. I played Rayman 2 as a kid but only finished it a few years ago, tried (but never finished) 3 a bunch of times, spent some time with Jungle Run and dabbed a tiny bit with Origins - suffice to say, my attachment is more emotional or memory based rather than having to do with my actual experience with this franchise. It’s weird.

    For years, Rayman 3 has become something of a “cool game I want to go back to and finally complete”. Well, I did just that.

    I initially tried to play with the “Better Rayman 3” mod but something about its widescreen fix broke both the pre-rendered cutscenes and UI so I opted into using Ray3Fix and playing in 4:3 instead. It worked well enough though I can’t say it was worth it.

    R3 is a pure downgrade from the second game. Camera control is more finicky, constantly shifting between full control, static placement and a weird in-between with partial control. It’s also physically constrained by the level geometry which makes it feel even more stiff and constricting, especially in smaller environments (which there are quite a few of). I’m genuinely not sure there’s another game where I fought the camera this much, even though I’m pretty sure R2 had a very similar system (it’s been a while since I played that one but I know it wasn’t this painful).
    Gameplay feels worse than R2, with enemy lock-on often aiming at a completely different enemy (or even direction) than you intend to, unimaginative level design and pretty boring enemies (including bosses). It’s not all bad (there are some decent sections here and there) but it’s not enough to elevate the experience into something enjoyable. Finally, there’s writing. Oh boy, the writing. It leans way bit too much into the snarky and edgy “attitude” era as if it was afraid to commit to itself and play things straight. This makes it feel very dated and, in my case, difficult to sit through. After finishing the whole thing I can’t say it was worth it.

    It’s a mediocre title and a bad sequel, I’m glad I can scratch it off my backlog but I won’t be coming back.



  • Final Fantasy XIV

    Whenever I play online games I tend to lean towards support gameplay - usually medic. That was also my plan for this attempt at getting into FFXIV but I wasn’t really feeling it and, since I don’t expect to play in a group, decided to play a combat role instead. Specifically: Pugilist (punch girl).

    I’d be lying if I said it wasn’t fun under current circumstances but at the same time, it’s still FFXIV so I feel rather neutral about the whole experience. I’ll keep trying to stick with it, at least for now, but I’m pretty sure I’ll be moving on the moment I find something else that catches my interest. This game doesn’t really gel with me and that sucks, because I do think it’s a solid title.

    Well, at least I don’t hate it.

    FTL: Advanced Edition

    This is more of a one-off as I installed it to check out whether achievement synchronisation between the Heroic Launcher and GOG works for this title (it doesn’t for the Croc remaster for example but that might be a problem with the game rather than Heroic). Still ended up doing a near full run, dying only to the final boss.

    I’ll have to get back to this game for real some time but for now my experiment ended up being successful so I happy with that.

    Shantae: Half-Genie Hero

    I love Shantae. It’s the only series I can say this about without a doubt - no ifs, no buts, just pure enjoyment. It’s something I didn’t expect to say about a game, let alone a series and yet here we are.

    I played through the base game of HGH a year or two ago, now I decided to come back to complete the pirate mode. It’s the same set of levels with remixed challenges and played from the perspective of Risky Boots (Shantae’s main antagonist). She has her own set of mechanics - some of which might feel familiar for anyone who played Shantae and the Pirate’s Curse, others completely new. All in all, it’s a rather different experience compared to the base game.

    The early game was pretty rough, as base Risky (without her gadgets) can feel a bit limiting. The lack of options mixed with her levels relaying more on off screen and constantly respawning dangers can lead to moments that feel less like a challenge and more like a chore. Thankfully, finishing each level grants you new abilities, expanding your movement and attack in ways that quickly make you forget about the initial frustration. What started as a worrying session of annoyance ended up being a very enjoyable playthrough. I still have a few more modes to play through but considering they all make use of the same set of levels, I’ll leave them for the future to avoid burnout.

    Shantae: HGH isn’t a perfect game nor is it the best title in the series. Despite its flaws however it’s still a part of my favourite series ever and a game I have a very hard time disliking. I hope the remaining games I’m yet to play through (original, Risky Revolution and the Seven Sirens) will keep this trend going.


  • It’s not as dramatic of a departure as Fallout but the change in style and scope is obvious.

    • Witcher 1 was built on a modified Neverwinter Nights engine, so it feels and looks somewhat “classic”. It has rhythm based combat with clear focus on preparations and knowing how to approach each enemy (though not to a hardcore degree). UI is clearly PC focused and should look very intuitive if you’re familiar with old RPGs. It’s also map based, with loading screens between locations and access to certain maps dependant on which chapter of the game you’re at.
    • Witcher 2 is more action orientated but still keeps some of the importance of prep. It’s presentation is slicker and graphically looks much better but some of the design decisions (especially UI ones) shifted somewhat in a more gamepad friendly direction. It has similar structure to W1 except instead of bunch of smaller maps you have big open areas you move between with each chapter.
    • Witcher 3 is a modern action RPG with open world, gamepad friendly design etc. Combat is much closer to what you’d expect based on other similar titles (though with more weighty movement), prep is mostly optional (unless you spec into it and/or play on higher difficulty) and it’s generally the most accessible title for those who don’t vibe with more classic RPG gameplay.

    While things like combat evolved towards more mainstream appeal, others (like conversations, writing in general) improved without changing the core feel/design of the experience - only modernised them and put some additional polish made possible by increased budget.
    There are also some things (the main being choices with long term consequences) which didn’t relay as much on technology and stayed pretty much the same throughout the whole series.

    Last but not least, Unlike the Fallout titles, Witcher games are a continuous story. While you can start with 3, there will be some moments that won’t work as well as they would if you played the previous titles. Still, plenty of people started with 3 and enjoyed it quite a bit so missing this additional context won’t destroy your experience - it’s more of a bonus.

    TL;DR: Yes but to a lesser extent.


  • Scarface: The World is Yours

    I finished the game this week. What started as a rough but decent enough GTA clone with some unique ideas, turned into a pretty tiring experience by the time I was done with it. Between limited mission variety, decent but simple game loop (do simple mission, buy a businesses, take over district, buy & distribute drugs to get money, repeat 3) and constantly increasing reliance on big waves of enemies (sometimes never ending until you reach specific trigger), the whole things falls apart the longer you play. The worst of the worst is probably the final mission, where you’re spawned in the middle of enemy base, right in the open, surrounded by about 30 enemies, with no weapons except for a pistol with 7 shots. It was not fun.

    The game as a whole is still “fine”, as long as you play it in very small doses to avoid burn out. I’m glad I finally played it to completion but I don’t think I’ll ever touch it again. It least I know what I’ve been missing all this time.

    Final Fantasy XIV

    I’ve been thinking about FF recently, mainly FF7 and its remakes but I’ve also looked into all of the other releases available on PC. While I still want to jump into those other titles, I decided to give FFXIV another go for now. New server, new character and a genuine attempt to embrace it all (cheese and all).

    So far, so good. I’m taking things slow (literally too, I haven’t teleported once) so I don’t expect to get back to where I left off on my original character any time soon. It’s fine though, I forgot a lot of the story already so I might as well take my time getting immersed in it.

    I just hope I’ll be able to click with it enough to get hooked this time.


  • Serious Sam HD: The First Encounter

    I tried playing this game a few months ago but couldn’t get it to work - well, it worked out this time. Can’t say it was worth it though.

    I started this playthrough knowing these games aren’t really my type of thing but willing to give it a real shot, if only so I could talk with my friend (a huge fan of the series) afterwards and say “hey, I gave it a chance”. Things were relatively alright at the beginning, not great but decent enough to not feel put off immediately. It didn’t take long for my experience to sour though even then I was willing to chuck it up to it to “not being my thing” and wanted to finish the game - by the time I got to Metropolis (level 9 out of 13) I simply gave up.
    This was probably the worst gaming experience I had in years. Between mediocre level design, encounter design ranging between “well thought out packs of enemies spread around logically” to “lets just spam a ton of random enemies at once, preferably in small space to make it difficult to avoid” and combat music constantly fading in and out, the whole thing ended up feeling like complete waste of time (in a bad way).

    I do not want to touch this series ever again and leave it to those who actually enjoy it.

    Scarface: The World is Yours

    On a more positive note, I started playing Scarface again. Well, I say “positive” but the this one started pretty rough as well, though for different reasons.

    Initially, I planned to play the game with the Scarface Remastered Project (mod improving textures, restoring missing effects from PS2 version etc) but had very little luck with it. I couldn’t install it on Linux and when I set up the new files using a Windows partition, none of the new assets would load anyway.

    Alright, that sucks but whatever. Let’s just play with the GangstaPatch (mod adding better widescreen support, improving performance and fixing a bunch of other issues) instead - this should be fine, right?
    I spent like two hours trying to figure out why the game kept crashing. First it was right after the intro mission, then during said mission the moment I fired my gun. Guess what? You can’t play the game with framerate above 60 (especially during intro). It’ll work fine but only after the intro mission and even then it WILL crash the moment you finish any other mission as well.
    Fine, this isn’t a huge deal even if it took me a while to figure out (should’ve start with the obvious solutions first but eh).

    Great, so the game is working perfectly now. How is it?

    Well, it’s pretty easy in terms of difficulty, mouse controls (camera movement and aiming during combat) are abysmal, driving is stiff and weightless, there’s no proper radio system (only a semi-manual music player) and everything looks… pretty bad in terms of visuals. Despite all of these flaws however I really enjoy it.

    While it looks and feels like a rushed budget title from a different era, it does have some interesting ideas like active drug dealing, ability to bribe cops, having to launder your money to keep it safe etc. Those things might not be perfectly executed but they’re enough to make the game feel somewhat unique compared to GTA titles. Add the “super serious” if corny story and pretty good voice acting (at least for most of the named characters), and you end up with a pretty decent licensed title. Nothing groundbreaking, sure, but an enjoyable romp nonetheless.

    Hopefully I can finish it this time instead of getting distracted again.


  • I love Croc. I played it multiple times throughout the years and yet I never had a legit copy of the game until now. Seeing its Platinum Edition (remaster) on sale finally made me pull the trigger. It runs great, it plays great and the trove of bonus content is wonderful, even if it has a few minor issues that quickly caught my attention. These being:

    • Remastered soundtrack reminds me of The Sims 2 - it’s not bad but it’s something I never thought while playing the original.
    • There’s no option to switch between different versions of the soundtrack - Croc64 (an unofficial patch bringing modern features to the original version) has PC, PC demo and PS1 to choose from.
    • There’s no option to rebind controls (something that already exists in the classic version).
    • Updated graphics look weird. I know they said they didn’t use any AI for the new assets but some of the textures definitely feel that way. It’s fine though, I’m playing with the old assets anyway.

    I’ll be sticking with Croc64 for my Steam Deck setup as it requires less disk space and I already have it set up but I am playing the remastered version on my desktop. I’ve been going back and forth between the two to compare them and playing on Deck made me realise it’s one of the few platformers I prefer to play with a keyboard - tank controls just key binds make more sense for me this way.

    Anyway, I’m glad to finally buy the game that game me so much fun. Another one off the list!

    Edit: Speaking of Croc, I just found out there’s an official trailer for a Croc 2 remaster. I might prefer the first game but this is great news!



  • Since I have trouble playing things I was planning to play I decided to go with something outside of my usual ball park: Syberia.

    It’s my second or third attempt at the game and this time I was be able to actually finish it. I completely forgot that the main character is a lawyer trying to buy a small local company for a huge corporation so hearing it again made me want to stop playing right away to make sure she fails at her job.
    Seriously though, game is good. It’s also not for me. While I can appreciate its quality, the whole thing failed to grab me on a fundamental level, leading to an enjoyable but somehow hollow experience.

    Characters work well as, well, “characters” though I can’t say they are enjoyable as people. I especially couldn’t care less for Kate’s personal and professional drama. Story chapters felt less like a cohesive whole and more like a bunch of ideas devs thought would be cool. Not to mention the ending which came pretty much out of nowhere. It wasn’t terrible, no by a long shot but it never managed to get to a point where I cared about what’s going on in the story.

    On a more positive note, both puzzles (for the most part) and graphics hold up really well. I was a bit worried about the former since I’m not too experienced with point and clicks but I managed to finish the whole thing with very few issues. On the other hand, Syberia’s graphical prowess wasn’t too surprising - both the beautifully animated backgrounds and pre-rendered cutscenes survived the test of time, resulting in a game that looks fantastic to this day.

    As mentioned before, it might not rank among my favourites but it was an interesting experience nonetheless. That said, I don’t think I’ll be playing the sequel any time soon. I’ll get to it eventually, I already have it after all, but I’ll have to wait until I’m in a mood for another point and click adventure. I might even try something else before that happens, we’ll see how it goes.


    Grid 2 - I played the first game a few months ago and came out of the experience happy but a little unsatisfied due to limited content. Decided to give this one ago as, like with Syberia games, I already have it in my library.

    Long story short: I’m way more mixed on this one than I ever felt about the original. Probably won’t be staying with it for too long. Here are some initial thoughts:

    • No access to option on launch ain’t great. For some reason one has to wait until the first race before being able to access them.
    • No interior camera is also a big negative - it’s how I played vast majority of the original.
    • Driving feels a bit weird, more… floaty? Not floaty, understeer heavy. Getting into a habit of drifting into (almost) every corner helped with that a bit but it’s still weird.
    • Why did we replace car purchases with gifts and unlocks?
    • On the same note: why did I get a bunch of free cars in the first place?! I had 8 after finishing 2 races.
    • Why do you get access to sponsors right away?
    • Car customisation is also not great. Camera is stuck pointing at the front at lights level and to see anything else you have to switch to the automatic display mode which blocks you from doing anything other than watching a set of slowly changing camera angles.
    • I like that damage has noticeable effect on driving.
    • There are no female names when creating your characters. It’s a much smaller issue than everything else but it’s a weird omission considering they were present in the first game.

    As mentioned at the start, game didn’t leave too great of an impression on me so far. I’ll play a bit more to farm some steam cards to sell (and to give it another chance, I guess) but I won’t be playing it to completion like the first game.



  • Don’t ask me. I have nothing to do with Codeberg and I’m not involved in the process itself, I’m just speculating. I would assume that if they’re against hosting AI projects they won’t try to hunt for them using AI screening and stick to a honour system + reporting instead but I know nothing about Codeberg’s inner workings to say for certain.

    There will probably be more info on that once the official announcement drops so I guess we’ll see.


  • I don’t think anyone expects to catch every vibe coded project that might end up on the site. It’s seems to be about nurturing specific direction for their community, giving admins clear rules on this issue and making their decisions easier in case they do find (or get a report about) a clearly AI “led” project.

    Even if vibe coder manages to stick around, they can’t be sure their projects won’t disappear at random due to the new rules. Might be enough to prevent some of them from using the site.


  • Things didn’t really improve on my side so a focused playthrough of anything in particular is still a no-go, I did however manage to fix my issue with Division 2.

    For some reason, installing Ubisoft Connect through Lutris makes it only work with specific setup and specific version of Proton (GE-Proton 9.27) - that however no longer works correctly with TD2. The app itself launched fine but the game wouldn’t run due to issue with Easy Anti-Cheat not booting. At the same time, changing WINE version failed to launch UC in the first place so I couldn’t even check if it would help with the game.

    What was the solution then? Just install UC through the Heroic Launcher, that’s it.

    I’m now using GE-Proton 11.1 and the game runs without any issues. I spent so much time trying to make things work as usual and it turned out the solution was this simple. Ehh… At least it works. Mindless slaughter it is (for now)!



  • Not the OP but THPS 1+2 is a pretty solid remake (sans some missing songs). There’s a lot of love and passion put into it and it plays really well.

    3+4 on the other hand… that one missed the mark in my opinion. It’s missing way more skaters and music, and removed the career mode from 4, replacing it with normal time-limited runs. It feels more like a DLC for the first remake than a proper standalone release.

    That’s just my opinion after playing for a bit at my friend’s place though. If I want to play the series I go for original releases anyway so feel free to take it with a grain of salt.


  • I’m sure I’ll be able to come up with a more detailed list once I play a bit more but here are some things off the top of my head.

    TD2 -> GRW:

    • Smoother climbing/mantling system.
    • Slightly slower movement speed.
    • Armour pieces which serve purpose beyond looks (even if how it works is pretty gamey in TD).
    • Navigation system (route line visible directly in the environment rather than on the mini-map).
    • Camera which doesn’t change shoulder offset on its own.
    • Weather reactions (different animation sets for different weather conditions).
    • Slightly better character customisation (body).
    • Some of the (less crazy) cosmetic items.

    GRW -> TD2

    • Stance system (crouching and crawling).
    • Character building (I know TD is a live service looter shooter but boy do the meta changes and all of the build or progression systems get overwhelming at times).
    • Gun controls (ability to switch fire mode, change scope crosshair and holster your weapon).
    • Number of customisable gun parts.
    • Ability to approach action in a more stealthy way and in less linear fashion (for some missions, not everything has to be a tightly directed spectacle).
    • Less bulletspongy enemies (not to the level of GRW but a little more squishy than in current TD).
    • Environment affecting character look (for example: crawling in the dirt covers your character in mud).
    • Better compatibility between all of the outfit elements (some combos in TD2 don’t mesh well together - as in physically, not even in terms of style).
    • Ability to save outfit sets.

    There are also some elements I keep going back and forth on, like whether I prefer the “hard” cover system of TD (you have to commit to entering/exiting cover) or the “soft” system of GRW (your character automatically adjusts position based on proximity to cover). Both have their good and bad sides so it’s a pretty tough choice.