

If this actually worked, the rich wouldn’t be trying to sell AI to the poor. They’d keep it to themselves.
Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.


If this actually worked, the rich wouldn’t be trying to sell AI to the poor. They’d keep it to themselves.
Neat! That was a dealbreaker back when I last tried it.
I use Jellyfin with the Symfonium mobile client.
Navidrome is popular but does not support multi-tags for some fields, like artists.


There is no “special” benefit to a pre-built NAS. They have convenient software but there is nothing exceptional about them. They’re just computers with storage drive slots. Using a bunch of external drives via a USB hub would be fine. But is that your only expansion option on the system you have? Access speeds via USB, especially if using a hub, won’t be ideal. It’ll certainly work, though. You can also get enclosures to put full size HDDs in, which can connect to an existing system.
RAID is still the way to go, but since you don’t need much storage, I’d start with RAID 1, not 5. 5 will require a rebuild with a new drive if something goes wrong, while RAID 1 will work with 2 drives and give you complete mirroring. Since you intend to have a “local” backup copy anyway, why not just skip that and use RAID 1? It’s literally the same thing, except it’ll actually provide uptime in case of failure, unlike a backup drive or raid 5.
So RAID 5 plus a local backup, plus another offsite? This is overkill IMO. (Not the offsite backup that’s good. But raid+local copy. Just use two drives and mirror them using whatever you prefer.) In your place, I think I’d go with BTRFS in raid1c2 mode. This is like raid1, in that with two drives, you only get the capacity of one drive. But, the “c2” means that each data block is mirrored to two drives. With more than two drives, you can expand storage. (With three 2TB drives you’d get 3TB) You don’t get as much available storage as with raid5, but you get expandability, which you normally don’t with raid1. And you get uptime in case of failure without an array rebuild (though for this you must mount the volume with the “degraded” option, unlike actual raid using mdadm). You also get filesystem snapshots.
You intend to do this manually? That is fine. My current solution is a second NAS at my dad’s home, to which my system is backed up daily using Kopia. Kopia deduplicates and compresses the backups, efficiently keeping versions up to two years back. The simplest version of this would be a router that can host an FTP server using an external drive in its usb port. This way you could automate off-site backup and have it happen more frequently. Asus routers can do this, and even come with free dynamic DNS and automatic https with letsenrypt. You literally just plug it into WAN somewhere, and you’ll be able to back up to it over the internet.
Finally, just some mentions.
MDADM, is what you’d use to create a software RAID array.
BTRFS has built-in multi-device storage, of which only single, raid0, and raid1 are stable. Do not use the raid5 and 6 modes. While named raid, the modes differ from actual raid. BTRFS is able to convert from one mode to another, and can add drives in any mode (though will need to “balance” the drives after changes, to make additional capacity available). It is also able to evict drives. It will not auto-mount a volume after drive failure, and requires the “degraded” option be added.
Mergerfs can be used to merge filesystems to expand storage non-destructively. It is able to arbitrarily combine volumes of any type, to combine their capacity. This way, it can for example be used to expand a raid1 array by combining it with a single disk, or another raid1 array, or whatever else. This can be done temporarily, as the combined volume can also be disassembled non-destructively, with each file simply remaining on whatever drive they were on.
Didn’t there use to be an unlimited tier?
Welcome to premium khajit wares.
You have coin, yes?
That’s rare.
Being predators cats have a hunger drive that kicks in early to make them look for food before they’re too weak to hunt. In nature, cats are usually always a little hungry. Hence, if the food is palatable, most cats will eat constantly and end up eating more than they need by at least some margin.
It’s not an active decision by the animal, but rather the hunger drive, which can vary quite a lot between individuals.
This is complicated by the fact that cats are picky, to the point they can outright refuse to eat something they aren’t used to, or just eat less of it.
My cat would never stop eating his favorite treat (freeze dried meats), the same cat eats a little too much kibble if I let him, and no wet food at all no matter how hungry he is. This kind of thing, you might argue is a decision.
Well yeah.
The post is about kittens.
I’m talking about pets in general, and how they don’t decide stuff like this.
A downvote doesn’t suggest anything at all.
This comment does.
That’s… Not what I’m saying. What the fuck?
The kitten doesn’t need to stay fat. That’s all.
If a pet is getting its food from you, it’s on you to give it the right amount.
The same applies to asking a vet for advice, if you don’t know.
Bottom line: The health of a pet (or any animal in human care) is the responsibility of the respective human.
My second comment initially made ABSOLUTELY NO STATEMENT beyond that fact, or what it means in practice.
Ok.
Doesn’t change that the health of an animal kept as a pet, is the responsibility of the respective human.
Edit: are you downvoters assuming I’m suggesting you separate the kitten and mother? I’m not.
Kittens and mother cats should go essentially untouched by humans for several weeks after birth.
After that, just don’t continue to allow the kitten to overeat and it’ll be fine.
Pets don’t decide to be fat.
Pet owners decide to overfeed them.


Yes.
As I mentiomed, this is why indies are succeeding in the genre. Each individual game only needs to be enjoyed by a small number in order to succeed.
But that approach doesn’t necessarily scale. Konami thinks it does.
“no officer I don’t know this person”


Odds?
Just look it up, or tell me what you have.
Regardless of what you have, the “odds” are good.
If you have something unusual that causes problems, that’s too bad, but it doesn’t stop the rest of us from having a good time. And now that I’m on linux, I can make sure something will work before I buy it, and if it doesn’t, I can return it.
It’s only at the time of when you switch you need to think about whether your existing hardware will work.
Sony doesn’t want diversity anymore.
They no longer do medium titles with medium costs and medium return.
It has to be Uncharted or God of War level universally popular or they won’t fund it anymore.
It’s sad, and makes no sense. You need diversity in your game genres. Nintendo is making the same mistake, pushing all their franchises to be like BotW, shoving open world elements into all of their franchises whether it’s needed or not.
I can’t say I prefer that.
The oversaturation and bloom in the Vita version also doesn’t help clarity.
In that picture the Omega version has much more contrast between the craft and the track.
Omega looks damn near perfect IMO, I have screenshots from it in my wallpaper rotation (and I use one for my profile banner here on lemmy):

You’re going to have to elaborate.
I miss the music, but most of the sounds and physics are the same in omega. And the controls and visibility are straight up better.
The giant lens flares on opponents are there in the Vita version because you can’t make out opponents on the tiny screen without them. 2048 was criticized for grey tracks with grey sides since the start, because especially on the tiny screen, it made the tracks harder to see. That is a non-issue in Omega.
I tried emulating, but it still can’t go past 30fps, and the airbrakes still aren’t analogue. And the opponent engine flares actually OBSCURE the screen once you play the Vita version on a bigger screen.
At the level I play, 2048 on the actual Vita is unplayable to me.
I simply can’t play with the level of precision I’ve become accoustomed to on PC and PS4.
Don’t get me wrong, I love the Vita and played 2048 to very nearly 100% back in the day, but the reason I eventually gave up on 100% is that it just doesn’t run and control well enough for top level play.
I bought a Vita with my own money two days after launch. I had saved up since its announcement, just to play 2048, and got the rest of the money I needed for christmas. I still remember having dad take me to the local big tech store that had a 24/7 kiosk to pick my Vita up in the middle of the night on christmas.
Gravity Rush might take the cake though as my top game on the system. 2048 is amazing, but it plays better on PS4.
Gravity Rush was truly made for the Vita. It’s one of a kind, and nothing (except maybe emulating it on a SteamDeck) can replicate or improve upon the experience of playing it on the Vita.
Killing Studio Japan is another crime I can’t forgive Sony for. I never got to properly play GR2 because by the time I got to it, they’d shut down the online services.
Really common, actually. RAM doesn’t really wear out, so if you do get hit with some faulty DIMMS, look into RMAs.