

Can’t reproduce.
Can’t reproduce.
I know; I’m just fishing out counter-examples and counter-arguments.
That’s so many nested assumptions, lol:
Assumption table
The probability value of all four being true simultaneously approaches ≈0%
Don’t forget the sheer, mind-destroying size of the universe, and its age.
But the bard’s song will remain 🎵
Cool comic, but to answer this question honestly, I technically don’t have “enemies”, if at all possible in my power, I avoid conflict until it’s unavoidable.
The few times that the situation has occurred in the comic, it’s always been terrible, and you’re missing the injuries of the protagonist as well: one man dies on the field, the other dies in the field hospital.
That’s funny, I think you’re absolutely correct
What a shitshow Reddit has become
I used to enjoy posting there many a moon ago
Dang. Invidious seems cool but it fails to load because it thinks I’m a bot.
No cat videos for me, I guess
This is god damned amazing
WILL YOU SIGN MY PETITION?
I’ve never subbed to a community faster
What’s an “immutable” distro? Is this like the OSS version of a closed/prop kernel?
I have no idea. It’s already compiled so it’s pure state and runs on any platform. It would be a monumental project to reverse engineer the kernel at this point.
Why?
That wouldn’t do anything but suspend the program for a few seconds.
Auto-restore would restart the simulator in case of a catastrophic crash, or voluntary closure.
You would be absolutely correct
Request denied
If you need specific and special access to universe core data, you can submit a maintainer request at:
Universe@Core
A cloned archived sectional copy might be provided upon request only containing relevant data with regards to research on a localized sector of the simulation.
It’s 0.666× time scaling max, and 0.0625 min.
One second in the simulation occurs roughly every 16 “real seconds” if on a direct pipe in a closed instance with a superuser.
There’s a time warp/stretching factor which slows down or speeds up the time simulation, allowing for extremely complex physics calculations to occur in what appears like real time, it’s all lerped to synchronize with unitary clock, so even a 16 Hz explosion looks like 480 Hz.
To avoid crashing, light-speed has been capped just below the engine maximum of 300,000,000 m/s² at
c_max=0.999
(See: Time Dilation, General, Special Relativity)
The simulator is OSS
The kernel is proprietary and written so long ago the original coders and maintainers have long since died off
I’ve read dinner plate is the metric when shoes no longer work and so that’s the standard
I played Last of Us 1, Part 2 flew completely under my radar because I considered the story to be feature complete in Part 1, similar to the Matrix movies.
I’ve played enough Project Zomboid and Escape from Tarkov to understand that virtually everyone is dead in under a year given an actual zombie apocalypse (myself including).
The artists are just self-gratifying themselves using the backdrop of post apocalypse as a scene or set dressing for a fundamentally “human” story.
Paradoxically, you’d imagine it would be about that – realistically nobody has time for “vengeance plots” in a truly apocalyptic scenario, going out of your way after someone ensures your statistical average over 250 million raids 30% probability of survival is going to be tested again.
They can write whatever they want, but ideally they should just have written a drama instead in a different setting.
Dude, I love Trekkies
I used a flip/dumbphone for most of my teenage and high school years.
It’s like asking what would make me go back to having a DOS computer and playing Wolf3D after being in full body virtual reality with Half Life Alyx.