• 11 Posts
  • 106 Comments
Joined 1 year ago
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Cake day: July 5th, 2023

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  • Relative to cooking a similar meal, absolutely. Getting McDonalds takes like 5 mins and almost no effort. Less if ordering for delivery or pickup. If I want to cook myself a burger its probably going to take me like 40 minutes to makes and fry the burger, and prepare toppings. Im sure a good chef could do it much faster, but thats not me, and esspecially not after a full work day.

    Edit: Plus, less directly measurable and comparable, but the time and work for planning, shopping, and dishes afterwards.





  • It absolutely can, but doesn’t always. For example, Gamer’s Nexus is well respected for their thorough and unbiased research and journalism. It would be extremely difficult for them to do so without ads and merch sales, as any products reviewed must be purchased, testing equipment needs to bought, and experts need to be hired to use said equipment. Until capitalism ceases to exist, most people who make stuff will need to find a way to fund their work, from paint brushes to high-end testing equipment. If we can’t accept this, we will rarely get creators willing to provide quality content, and what we do get will be biased towards those with the money to burn.



  • Like:

    • Decentralized system that limits abuse

    • Great customizaion

    • It works (unlike much of the competition)

    Dislike:

    • Lack of even remotely niche content (aside from Linux and infosec content)

    • Generally very pessimistic userbase

    • Lacks polish and features in many areas

    • Currently trends towards extremist echo chambers - the fact that .ml (an instance known for banning criticism of violent, racist, authoritarian governments) is one of the biggest instances, is a good example of this.

    • tends to be extremely hostile to any sort of monitization, regardless of the quality or cost to produce content





  • Honestly, this just highlights how badly thought out the gameplay is for non-dps classes in a lot of games. So often, both the healer and tank are left as second-class citizens, as all the emphasis is put on killing enemies. For example, in Overwatch, while tanks and healers were effective, there was little depth and little reward in the role compared to DPS characters. Orisa was a dps who couldn’t leave the objective and had to hit ‘e’ on the ground every few seconds. Mercy just followed someone around, with little agency of their own. Compare that with, for example, Junkrat, where you were encouraged to be flying around the map, bouncing grenades off walls to make yourself near impossible to hit while still killing dozens of enemies. Theres both more depth, and more frequent, significant gratification. This is a big part of why I like Dota - supports (tanks aren’t really a thing in the same sense) have a whole separate game they tend to be playing to manipulate the map in their favour, and can still impact fights with a plethora of significant abilities that are flashy and impactful in their own right.




  • Honestly, I think now is probably the best time in history for discoverablity by far. Things like YouTube have done a lot, but I think Steam has played a massive part. Compare it to most of the other options:

    Physical retailers tend to just be a wall of products, with the exception of games with a large marketing budget (esspecially those working out deals directly with the retailer) that often get special placement in their own shelf. Marketing budget is king, and everything else is hard to browse.

    Reviewers offer a bit of an advantage as they provide an easy way to assess if games are good or bad, but they are usually limitted in the number of reviews they can publish, and those reviews tend to go towards the games that get sent from powerful publishers or those with most hype, meaning it usually still comes down to marketing budget.

    A step up from that is most online retailers. Here, you have easier access to information about the games on display, and often have ways to sort by genre, price, or reviews. That said, a lot of emphasis is always placed on either the top grossing, games directly connected to the storefront owner, or games that directly buy space on the front page. This offers far more discoverability than anything that came before, but still tends to massively over-push higher-budget and/or higher-return games.

    Steam on the other hand, has put far more emphasis on featuring good games on their front page. You can’t buy the space, Valve doesn’t bias the store towards their own products as much, and revenue plays a generally smaller part in the algorithm. Instead, they have a much better personalized recommendation algorithm and more tools for customizing your storefront (such as blocking tags). On top of this, they have recognized that this isn’t enough, and introduced a myriad of (often half-baked) additional discovery tools, such the the Discovery Queue, Curators, and the various festivals like NextFest. Sure, its not perfect, but I can consistent find new games I’m interested in, whereas on other platforms its barely worth trying. I think this is a big part of Steam’s success that often gets overlooked.



  • That article doesn’t cover it, but the reason its called duck tape, is because its predecessor was made from duck cloth (a think fabric) with “duck” being a loanword from Dutch “doek”. Modern duck tape was just an improved, standardized version of this fabric tape. Later on, “duck tape” was warped to “duct tape” for its common use on ducts.