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Cake day: June 18th, 2023

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  • I recently watched the documentary this article talks about on why Gollum had to fail the way it did. It was a very informative piece, questioning a lot of the devs and the company in question, and receiving in-depth answers from them (sometimes anonymous).

    It boiled down to exactly what you would expect. Overworked developers and artists, who regularly were subjected to crunch, while also being criminally underpaid (some of them even weren’t considered real employees and just voluntary interns, so the company could dodge german minimum wage).
    None of them made a bad videogame on purpose, they were just insanely underfunded, not experienced enough in this new genre and the new engine and on top of that, the rights to the LotR IP were time-limited, so they had to release it sooner or later.

    The “apology” that was tweeted out, was actually sent out without any of the devs input or knowledge, by their parent company “nacon”. And yes, ChatGPT was likely used for it.

    Source here (it’s in german, but english CC are available)


  • Yea, they are useless when being changed at will, but what if the TOS specifically said “You can disregard future TOS versions and still abide by this old one under certain circumstances” ?
    You would still be complying with the Terms of Service, by not honoring the new Terms of Service.

    Obviously, this is still a terrible situation regardless, but I am thinking about if the old TOS won’t give already released games a way out of this BS, or even better, may keep a usable Unity version alive for the future. Long term obviously, as many people as possible should ditch unity entirely, but for right now, it looks like a lot of developers will have big trouble starting in just 3 months.


  • I think the worst part of it all is the trust that is irrevocably broken now.
    This is obviously a moronic scummy decision driven by greed, but it also goes directly against past decisions. As per this reddit post, Unity actually had a TOS in action that protected Developers against retroactive changes like this. Specifically, it stated that you could choose to continue using old versions of the engine and comply to the old TOS if an update to the TOS that you disagree with ever happened. This specific part of the TOS was deleted last year.

    If they actually try to enforce this new crap on already released games (that accepted an older version of the TOS) then it would seem blatantly illegal (I’m not a lawyer though).

    Even if they revert everything by tomorrow, the whole fiasco still shows where Unity’s current interests are, and make the company a liability to deal with for any game developer.