Just a guy

[he/him]

If you manage or know an art community that doesn’t allow AI, tell me about it and I’ll try to contribute

  • 22 Posts
  • 22 Comments
Joined 7 months ago
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Cake day: November 14th, 2024

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  • I realize the hypocrisy of saying this, as the person who started the conversation, but yes, its considered very rude to point someone out as an egg in a genuine fashion, for multiple reasons but including outing against their will, the idea that they might already transitioned in their own way, the idea of trying to define someone without their consent, etc.








  • I’ve finished Subnautica: Below Zero, and while I do appreciate the few QoL it introduces, overall I’d just stick with the original games. Too many surface sections, too much NPCs voice logs, plot isn’t that engaging, the research and building is generally more of the same

    Began Saga Scarlet Grace: Ambitions, one of the first remakes/remasters of the SaGa jRPG series made exclusively for perverts who want to be punished. Getting the hang of the game and its battles, its a fascinating system were you don’t have levels, but rather your stats go up as you use them, and your techs also get less costly the more you attack; There’s a huge focus on delaying or cancelling enemy actions, as well as speeding up or slowing your own, so you can land United Attacks where several members of your party wham on a single for, and can use more actions on the following turn. Also, a huge plus for any jRPG: You can apply negative statuses on bosses.





  • I played this back in the day, and the mix of being a console release - thus having very limited RTS controls - and attempting to split the gameplay - rather than focusing on a single type of mechanics - really drag down what’s an otherwise very charming title.

    If anyone would like to try a title that is entirely about being an RTS where you play as the commander in the field, casting spells and guiding your minions, Sacrifice did it much better (Though I don’t know how it runs on modern PCs)




  • Currently slowly going through Everspace 2. The first title was a roguelite arcade space game, which is not a terrible combination, but not really what I wanted from the devs. With this sequel, they ditch the rogue grippings and expand into open-world arcade space, much like Freelancer or Darkstar, and that makes a world of difference. Story so far is nothing to write about, the dialogue and plot beats range from tedious to annoying, but it feels really damn good to fly around shooting down pilots.

    Not your typical recommendation but Unnamed Space Idle has also been consuming my free time. As an avid idle game collector, I genuinely believe this might be the current top of the genre - at least in the current year. Every aspect, prestige layer and mechanic builds on top of each other, always pushing your momentum and never having a “Now you’re going to stop having fun for hours” period of upgrading.




  • glad I could help, if I remember anything else I might chime in once more

    Aces Wild is an exhausting game. I actually need to take a break after playing for 15min or so due to how high octane it is. But its a damn good game.

    Brigador, as I mentioned, is no unga bunga action game. You might think at first you’re a big warrior riding on their mech, but a few sudden defeats will humble you and set your mindset into what the game actually is about - strategic war crimes.