Most of the beloved Arkane team had left long before the closure.
Hello!
I’m a nonbinary Canadian Blender artist! You can find my work here: Galleries, commissions, prints, and more!
she/her
Most of the beloved Arkane team had left long before the closure.
I do not have hope that this developer will make another good game let alone one that respects the TES IP or in any way lives up to expectations.
The title made me think they were responding to users that needed customer support, but no. This:
Meanwhile, when another user lamented the amount of loading screens, the support team replied imploring the reviewer to “consider the amount of data for the expansive gameplay that is procedurally generated to load flawlessly in under three seconds”.
is just pathetic. This is nothing more than low-effort damage control. Which, funnily enough, is rather fitting for Starfield in general. It’s not a terrible game but it absolutely fell flat on its face on its biggest selling points. Procedural exploration will always have drawbacks but No Man’s Sky absolutely smashes Starfield in this department and it came out nearly 8 years ago and made by a team a fraction of the size. And I don’t expect Bethesda to put in the same effort as Hello did and make Starfield live up to its promises
Yes. Especially when it’s only like 2 or 3 years after first release. It’s just double dipping at that point.
Gotta double-dip for more profit.
I… can’t remember! It was a while ago and I’ve since cleared them off my Deck D:
Had a good playthrough of Dishonoured 2 and Death of the Outsider on my Deck. They run extremely well on the Steam Deck and I found a control layout that I liked.
Microsoft has so many spinning plates up in the air right now and they have no idea how to handle them all. Eventually they’re all going to come crashing down and smash on the floor and it’s not going to be pretty.