I don’t think so. My Time at Portia has a day-night cycle and I love that game.
I don’t think so. My Time at Portia has a day-night cycle and I love that game.
The weird thing about Stardew Valley is I cannot understand why I don’t like it. I’ve tried to like it. I’ve poured many hours into games in the same genre, but I haven’t even managed to get 2 hours into Stardew Valley and I do not understand why. I can’t point at anything in particular that doesn’t work for me, and it’s exactly the kind of game I love to play, so I’m honestly perplexed as to why I don’t like it.
Not even then. I think the thing that’s easy to forget about shareholders is they’re not doing this because they’re evil and get off on watching people suffer. They’re doing it because their own personal inadequacies are so vast that the only way they can cope with life is by trying to fill that enormous emotional hole with money. As a result, even when every other person on the planet has been crushed and ground into paste, and just one person with this mindset finally owns everything… it still won’t be enough for them. They will still be left with that unfillable emotional hole. They will still be empty inside.
I literally responded to that link with an out loud “oooooooooh!”, my standard “yes I want it” sound. Spiritual successor to Freelancer with Lovecraftian elements? Ticks all the right boxes.
I’ve definitely thought about modding Freelancer, but haven’t quite found the right ones yet. I tried Discovery (I think it was), and felt that the changes to the enemy AI and equipment (such as constantly using shield batteries and nanobots) just made gameplay more frustrating than enjoyable, because it made every single battle challenging - no more just chilling out while hauling random stuff through trade lanes. I’d really love a mod that adds new systems, planets, locations, ships, etc without dramatically changing the gameplay to be exclusively about the combat.
Agreed! I think a lot of games benefit from trying to do one thing really well, rather than multiple things badly, and Freelancer is unapologetic about focusing on doing the in-ship stuff well. Games that try to do both the in-ship and not-in-ship elements end up either with both being done badly, or one just feeling like it serves little purpose in the game.
I still have a soft spot for Freelancer, despite all the years that have gone by (and aside from some minor UI issues, plays perfectly on a modern PC), and it still looks remarkably nice for its age, too. The story is pretty linear, and the characters not hugely memorable (despite some voice acting from George Takei, John Rhys-Davies, and Jennifer Hale), but it’s just fun to play. It can be challenging if you want to venture into areas less travelled, but because progress through the game is largely dependent on the money you earn (in-game), if you just want a chill evening, you can just trade goods.
And like… this is a game I’ve been playing on and off for 20 years, and occasionally I still find something new. I played it a couple of months ago, committing to docking with every planet and station… and discovered a new trade route that was both shorter and more profitable than the one I had been using. It probably only cut 10 minutes off my three stage trade run around the entire map, but it was still kind of exciting to go “oooh, I never realised this was an option!” All because I visited a station I don’t usually visit.
I’m playing Kamaeru: A Frog Refuge and loving it. Cute frogs, beautiful art style, chill gameplay. Just a really nice way to wind down at the end of the day (and also at the end of a very intense academic year.)
I’m also playing Ori and the Blind Forest when I have the energy. I’d never played this before, but picked it up on sale a few months back, and I’m finding it very challenging even on the easiest difficulty. Visually beautiful though.
Yeah, it’s probably something I could get a feel for with more experience.
Thanks for the recommendation for a suitable Sims 4 source. :)
My recommendations for indie games:
Turnip Boy Commits Tax Evasion: You play a turnip and you get to commit crimes. The characters are cute, the humour is silly, there are puzzles and bosses. It plays a bit like a Zelda game, I guess, except everyone is a vegetable. It’s pretty short - I completed it in about 5 hours, including all the achievements. I should play this again actually.
Spirit of the North: This is such a beautiful game. The best way I can describe this game is Abzu but you’re a fox. No dialogue or narration, just you, your spirit companion, and some really gorgeous music. This is also a pretty short game - I was fully complete with all achievements in about 6 hours. I’ve played this 5 times since I bought it 9 months ago because I love it so much.
Terra Nil: A reverse city-builder, where your goal is to clean up all the pollution on the map, restore plants and wildlife, and then get rid of any traces of your presence. You can play the whole campaign in a few hours, but it took me about 20 hours before I got all the achievements. I’ve put in almost 50 hours in total, because it is just so chill to play.
This is basically why the largest studio in my county shut down last year. It was considered “insufficiently profitable” by the parent company. Not unprofitable. It was turning a profit and had produced some highly regarded games, including an award winner. It was also a company that treated its employees well, including offering highly flexible working hours and having a dog-friendly office. I’d been eyeing them up because I’d hoped to work there when I got my degree. But nope, they’re gone now because they weren’t making enough money.
I believe society as a whole should stop idolising the wealthy, and start seeing their inability to be satisfied with having enough money for a comfortable life as the dysfunction it is. Never being satisfied no matter how much money you have should be seen as a problem, not something to aspire to.
While I have gotten fairly proficient with the TV and film high seas, I struggle with games and software, often leaving me uncertain if what I’ve actually downloaded is a virus.
I’ve played Sims 2 and 3, and generally enjoyed them. I think I would have played both a lot more if they hadn’t been prone to such severe performance issues. Especially 3. I was in a better position financially back then, upgrading my PC every 2 years, and somehow even a brand new PC built around gaming performance could not run Sims 3 without severe lagging and stuttering. I tried various mods intended to improve performance, but never really made any headway on the issue. Gave up, haven’t tried Sims 4 because the quantity of DLC is huge and expensive.
Honestly too many to count. GOG Galaxy, with its links to the other platforms, has over 400 games on it, most of which I’ve never played. Serious choice overload.
I am between games at the moment. Having finished university until September, I have a wide open summer, and a huge list of games… and am thus suffering from choice overload, not certain what I want to play.
For me the biggest problem with modern games is the obsession with high fidelity graphics. The dev teams that create games without a focus on photo-realism or jaw dropping visuals are often the teams creating the best games in my eyes.
I think this is very much down to personal taste. While I don’t think a great game needs photo-realistic graphics, for me a game’s graphics do factor into my enjoyment of it, so it should at least feel like the devs put some effort into making the game visually appealing. That could be focusing on making the graphics beautiful, or stylised and quirky, or just incredibly cute. But if I’m gonna spend hours looking at something, I want it to look nice.
I got Cat Quest for free in a giveaway a number of months ago, and still haven’t gotten around to playing it. Might as well grab Cat Quest 2 also.
You get what you pay for. If you download a free game, then of course it’s going to be full of pay-to-win microtransactions. Although there are issues with greed in some larger games run by big companies, the reality is that game devs deserve to earn a living too, and that means at some point a game needs to be paid for.
There are still plenty of good quality mobile games out there, they just don’t tend to be free to download. Back when I had more free time, I actually got good usage out of the Play Pass on Android, which was £5 a month and gave me access to a catalogue of excellent mobile games with no microtransactions at all, the vast majority of which were single-player, offline games. Literally the only reason I’m not still subscribed is I just don’t have time to play mobile games at the moment - the chances of me subscribing again over the summer when I’m not at uni is high.
It wouldn’t be an authentic experience if the submarine didn’t randomly implode.
The first time I played My Time at Portia, I had the same issue, and it felt like it took ages and ages to do the bridge. It was much easier on subsequent playthroughs. Basically what I did was build about 6 furnaces to get the crafting going early on, and always had at least 2 of each subsequent crafting station (more as space and resources allowed, although there were a few that just one was sufficient for. Making sure you get a crafting commission every day really helps as well, because that’s your main source of income, which makes it easier to afford more land, inventory upgrades, etc. Fishing is also ridiculously lucrative once you get good at it.
What my Portia daily routine normally looks like is something like this:
Wake up, check mail (if any).
Grab resources that have crafted overnight (if any).
Go to town hall and pick a commission, looking for something that I have most or all of the materials to craft. The plan is to get it made and delivered that day if possible, so if there’s a choice of something that doesn’t pay well but can be done immediately or something that pays better but will take 2-3 days to make happen, I pick the low paying one.
Check map to see if any locals have quests that day. If they do, go and get the quests.
Go home and craft the commission item, plus any items required by other quests picked up that day. If any crafting stations have finished production, set them going again.
Deliver crafted item to recipient(s).
Gather resources for the rest of the day. I usually pick one activity and stick to it, say mining, fishing, hunting (the sound of dying colourful llamas makes me sad, but I want their pelts), etc.
Check crafting stations when stamina has run out. Set more crafting going if needed.
Go to bed.
The other thing is that the big “main” quests for building those major projects aren’t necessarily meant to be done quickly, as they’re the bigger story events that gate your progress through the game. Once I stopped trying to get them done as quickly as possible, and let myself get sidetracked on other stuff, I enjoyed the game a lot more. I spent quite a lot of time just spending whole days on, say, just mining, or harvesting wood, or fishing, while ignoring the bridge entirely. (I actually think I spent about two weeks fishing once. I got really, really into it. It then took me another week to sell them all.) By the time I thought “oh yeah, I should do that bridge thing”, I had more than enough of all the resources needed, and then it felt really quick to do. I ignored quite a lot of main quests for a really long time, including one that narratively I should have done much quicker. Let’s just say that
spoiler
Portia went without clean drinking water for so long that everybody should have died
Speaking purely from my own experience, the mistake I made with My Time at Portia the first time I played it was I was too focused on being goal-oriented by following the main quest. But the game’s not really about that. I had a much better time when I slowed down, focused less on the main quest, and more on crafting stuff for the locals (so many stone stools) and selling them preposterous amounts of fish.