Fushuan [he/him]

Huh?

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Joined 1 year ago
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Cake day: July 1st, 2023

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  • Because as complex and hard to decipher as it is, all AI does is inference. Doing inference with graphics is something that has been perfected through decades and is worked on heavily.

    Quests and dialogues rely more on the creative thinking of writers, having a satisfying side quest is quite hard and leaving a text generator engine that task is a huge pitfall. It has it’s use in generating some bulk texts that can then be proofread, but generating text live? Hell no. Plus, what about voice acting? Will you also steal actors voices so that the garbage text generated is said by “not scarlet johansson” v3? If you think AI will generate smarter behaviours your definition of smart and mine really differ. Will AI be able to rig animations and infer correct rig positions so that the NPC features line up with what they are saying? Mocap and voice acting is done heavily in big productions to get that.


  • I’ve beaten the original and the rerelease several times. it’s pretty generic but the combat animations are cool enough to give it a go when I’m bored. I usually play it on the hardest difficulty but the bow charged spread attack works like a shotgun so it’s very easy to stunlock enemies.

    It’s one of those games where you can overpower enemies quite easily if you prepare, I would not play it on easy though, if the story is bland and the combat is braindead, what’s the point of the game?


  • Fushuan [he/him]@lemm.eetoProgrammer Humor@lemmy.mlThe C++ learning process
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    16 days ago

    I’ve not had those while working with concurrent programs with c++ for over a year. Pointers, QT programming, non-qt backend programming, coding an engine to work with computer vision runners (openvino mostly), image management (more pointers)… Idk, this is gonna sound rude but just code better? Most of my errors were segfaults, I have had to plug the debugger and/or tons of prints and I made it work.

    If you want to see giant error logs, check pyspark errors. But even those have the relevant line of info and then all the rest of the garbage info that no one really needs, like any other language.





  • Windows: exists

    Crowdstrike: exists

    Windows: open belly, right here!

    Crowdstrike: stabs

    Crowdstrike released bad code into prod without giving it some hours of testing in local machines or whatever. Incredible fuckup, inimaginable. But, let’s not take blame out of Microsoft, if a driver is faulty the system should be resilient enough no to crap the bed on login. At least enough for IT to be able to remotely access the system and fix it. The manual work the IT world has had to do because it’s lost remote access to workstations is insane.



  • Maybe this article doesn’t mean thing like ffxiv, but ffxiv did something similar. In essence if you bought it before it early released, you got to play it those 3 days early. If you wanted to play it that time you could have just bought it and if you didn’t you just bought it 3 days later and played it anyway.

    I think that for an online game that’s a great idea, specially ffxiv, because the people that are going to play the new expansion probably bought it weeks prior to the early access and people who didn’t probably haven’t still finished the last expansion, so they really have no real incentive to play the new one like NOW, all they do is tax the servers for all the people that actually want to play the new content.

    It’s also a way to limit the user base into two peaks so that the servers don’t die too much.

    I’m completely against charging extra for the early access though. Early access maybe good, paying for it obviously bad.