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Joined 1 year ago
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Cake day: July 14th, 2023

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  • I had a friend doing mobile gamedev, making near unheard-of money for their then city of residence, had everything going well for them… except the job was soul-crushing and draining, eventually giving them severe depression.

    When I was getting my first dev job, they said I’d be really sorry about doing outsource, and I just thought that out of us two, I’d be the really happy one, even making much less than them.



  • The layout is what matters for vim and it’s derivatives. I might be wrong here, but if you really need to be able to use the same keybindings as you would on a English qwerty one, you could try remapping things to their addresses or whatever that’s called - basically the same key, physically, regardless of its layout mapping.

    That being said, it’s vim, you can remap the command to get back to normal mode from terminal mode to whatever key or key sequence you like most.

    Using mouse to scroll up and down your terminal window inside vim also gets you back to normal mode.

    And, well, quitting the shell of your terminal in vim works just fine - either via command or hitting Ctrl+d.










  • That’s the point - you have the expertise to make proper sense of whatever it outputs. The people pushing for “AI” the most want to rely on it without any necessary expertise or just minimal efforts, like feeding it some of your financial reports and have generate a 5-year strategy only to fail miserably and have no one to blame this time (will still blame anyone else but themselves btw).

    It’s not the most useless tool in the world by any means, but the mainstream talk is completely out of touch with reality on the matter, and so are mainstream actions (i.e. overrelying on it and putting way too much faith into it).



  • Your point is fair and works really well on its own, but in the context of the entire game, its systems, mechanics, and the entire experience they come together to create, I just can’t help but feel genuinely bored and disappointed regardless. The writing feels uninspired and generic; contrary to what some people have been saying, the writing isn’t a product of playing safe by the outsourced writers Bethesda used - it’s just bad, like a bad paint job on your car or poorly written software.

    Even trying to side with the supposedly lowlife immoral inhabitants of the game’s world, you constantly hear either that they’re all family and friends (despite seeing one murder another because they got ripped off), or that they didn’t have a choice and still try to be “good”.

    This isn’t what people expect from a Bethesda game in general, and from a game with ESRB rating of Mature (17+).

    Again, ignoring my expectations that the game’s marketing specifically built to be centered around me being able to tell my story and stuff, it’s just poorly written and executed in the vast majority of aspects that matter in a game like the one Starfield is trying to be - the motifs aren’t clear, the storytelling is the most basic straight-up lecture in every quest that never tries to adhere to the “show, don’t tell” principles, the tasks you have to do are just boring and generic, too; it’s 2023, Bethesda has published and made tons of games of various genres st this point, many of a larger caliber, yet they still purposefully choose to go with the cookie-cutter quests that involve no unique one-time mechanics or animations, rely on mostly generated animations that feel out of place most of the time, and have you feel like you’re playing a game from pre-2010 that you should be able to play on a toaster, but are somehow told to upgrade to the latest hardware because the company couldn’t be bothered to develop and optimize a proper experience.

    The pain scratches off at way more places than just exploration in Starfield.

    Two things I really like are the artstyle and building my own ships with actual interiors, but the latter actually falls short due to massive restrictions in terms of said interior designs and the fact that space is basically a big mostly empty room to teleport to and from, akin to many other places in the game; no wonder an SSD is required to play, and for the worst reasons possible in a modern AAA title of that ambition.

    I loved the game at first, but a lot of that was due to my huge interest in the niche it could cover, space, and science fiction, and white unfortunately, I’ve discovered way too many prominent flaws while simply trying to have fun like I always managed in similar games, even from Bethesda.

    I hope that mods and DLCs may save the game, but none of that is ever going to fix the game’s broken carcass of poor writing and uninspired practices.



  • Yeah, you’re most likely right. I just never got anything more powerful since 2017 because it’s been more than enough for the games I play even today, and the games that won’t run well on my old trusty… well, they just seem to require a jokingly expensive investment on their lazy and sub-par programming work anyway, so I’m still giving it a pass. Not to mention that ray tracing still hasn’t gotten me to care enough to build anything that can run that even on 1080p at 60 FPS.