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Joined 1 year ago
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Cake day: August 21st, 2023

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  • The current model has it’s problems, but I really think this is the start of a new major product line for Apple. This isn’t going to be relegated to only the rich forever. There are a few problems to over come. It needs to be lighter, it needs to be cheaper, and it needs better battery life. All of those should be somewhat resolved in the next 10 years. When it does, I think the market will explode.

    The big selling point? TV. I know over the last few years I have kind of fought with my mom because she is hurting her viewing experience for the sake of aesthetics. The TV is mounted, but has a cabinet in front of it. It is loaded with tons of seasonal decorations. The reason? She can’t stand the site of a cord. So instead, she has figures tall enough to cover part of the screen blocking the view of the TV, all so the cords can be hidden behind the figures. So yes, she loses part of the viewing area, and the remote doesn’t work unless you get up and go to the side of the TV so the IR sensor isn’t blocked, but it LOOKS better!!

    The thing is, she isn’t alone. I bought a TV last year. During the time researching it, I would see similar opinions to my mom’s. Peopel would post pictures of their TV setup, asking if the size was OK, or if it should be higher, and the responses would be similar, telling the person to run cables through the wall, or get smaller stands or other complaints. It made me realize that many people care about those kind of things, and it will drive their purchase decisions.

    All the Apple Vision Pro has to do is show them that you can have a TV, with no bezel, make it any size and position you want, you get rid of glare from the sun, and it has no visible cables. That alone is enough for people to want to buy it. It isn’t there today, but it will get there in the somewhat near future.



  • This seems like the only way it has a shot. I don’t know that PS5 games are necessary, but PS4 absolutely are. Make it a portable PS4, and there is a real market there. The only downside is, it wouldn’t work with PS4 discs, which would limit sales to existing digital only owners. Also, it would be on a system without a significant new game in site. The library is 99% done. There isn’t a must play on the horizon to market. You have to hope the existing exclusives is enough.

    Honestly, I talked myself out of it. It is a bigger risk than I initially thought.




  • Correct me if I am wrong with current teaching methods, but I feel like the way you outlined things is how school is taught. Calculators were “banned” until about 6th grade, because we were learning the rules of math. Sure, we could give calculators to 3rd graders, but they will learn that 2 + 2 = 4 because the calculator said so, and not because they worked it out. Calculators were allowed once you get into geometry and algebra, where the actual calculation is merely a mechanism for the logical thinking you are learning. Finding the answer to 5/7 is so trivially important to finding that that value for X is what makes Y = 0.

    I am not close to the education sector, but I imagine LLM are going to be used similarly, we just don’t have the best way laid out yet. I can totally see a scenario, where in 2030, students have to write and edit their own papers until they reach grade 6 or so. Then, rather than writing a paper which tests all your language arts skills, you will proof-read 3 different papers written by LMM, with a hyper focus on one skill set. One week, it may be active vs passive voice, or using gerunds correctly. Just like with math and the calculator, you will move beyond learning the mechanics of reading and writing, and focus on composing thoughts in a clear manner. This doesn’t seem like a reach, we just don’t have curriculum ready to take advantage of it yet.




  • olmec@lemm.eetoTechnology@lemmy.worldSpotify re-invented the radio
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    11 months ago

    It takes ads to bandwidth and server costs for Spotify. The ads on Spotify are worth less than before, because the ads have less reach. That means Spotify will have to play more ads to cover cost, and because the revenue per ad will go down. Maybe your little action has an insignificant effect, but if millions did what you did, it would have a drastic result.

    Never mind that doing this will give your favorite artist a few more pennies at the cost of a different artist that didn’t get his numbers inflated. You aren’t doing some great good to save the planet.



  • What do you mean by instruction set? As far as I remember, Analogue physically looks at the chips under microscopes and recreates that physical design via FPGA (This is because the patents have expired, which is different from copywrite). You could be talking about bios (which I know of the Pocket, for example, they used their own, which included skipping the “Gameboy” animation when you first power on.), Analogue can just write their own BIOS that gets around it. (BIOS would be software, and thus classified under copywrite, instead of patent.)


  • Analogue is doing everything safe though. The products are marketed and intended for you to play your physical cartridges on new hardware. Nintendo isn’t even going after emulators, which despite the hoops we try to jump through, are really primarily used for piracy. That is because the emulation developers are avoiding any copywritten work. Even then, the only ROM sites that Nintendo has really gone after are the ones selling the games.

    Short of a new law or precedent being set, Analogue is in the clear here.


  • olmec@lemm.eetoGames@sh.itjust.worksAnalogue is making a 4K Nintendo 64
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    11 months ago

    This device is FPGA, and not emulation. The chip recreates itself to act exactly as the N64’s chips would run. The benefits are that you get less input lag, more accurate gameplay, and you can use your original cartridges/controllers in a plug and play set up.

    This doesn’t replace emulation, but if you are serious about playing older console games, Analogue’s FPGA products are a great premium solution.