I’m the developer of a desktop-first Lemmy client called Alexandrite.
Good to know!
I can see how many unique users view the site in 1, 7, or 30 days, and I think after a year of no updates the 7 day average is pretty close to what it was still. Nice to see so many people liking my site!
This was the most glaring missing basic feature for so long, glad it’s finally in, I don’t have to go back to the default ui just to write my announcement posts anymore. It wasn’t possible to upload images from third party websites last time I was actively working on Alexandrite, and I think it’s been possible for quite a long time by now and I’m finally getting to it.
Yes, launching the game launches Ubisoft’s launcher and you have to sign into that to play.
Also if you use Proton it doesn’t auto close the launcher when you quit the game so it’ll run up your play time while the launcher is minimized to the system tray.
It might not help because it’s in svelte and it doesn’t look like you’re using
lemmy-js-client
, but this is an example of how I do it in Alexandrite usinglemmy-js-client
. TheonPaste
function handles thepaste
event on the markdown editor textarea when someone pastes with an image in their clipboard, and theonFileInputChange
is thechange
event for an<input type="file" />
element so when someone selects a file it uploads and the input’s label can be styled like a button. Here is the client’s fetch function which handles the authorization header and whatnot. You can upload client-side without a proxy server for any instance running a newer version of Lemmy than like… 0.19.0? I didn’t want to be responsible for proxying image uploads so I waited to add image uploading in Alexandrite until I could do the uploads directly client side.