• Pyrin@kbin.melroy.org
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    16 days ago

    Life is just a big RPG. We acquaint with whomever, we deal with people who suck, everyone is an NPC until we find that one character. We level, we experience and we know our skills can improve or be hampered.

    We then just die. But we don’t get a screen that tells us anything because it’s just blackness.

      • thejml@lemm.ee
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        16 days ago

        It’s also a pay to win + subscription game full of micro transactions.

    • kautau@lemmy.world
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      16 days ago

      This state of affairs is known technically as the “double-bind.” A person is put in a double-bind by a command or request which contains a concealed contradiction… This is a damned-if-you-do and damned-if-you-don’t situation which arises constantly in human (and especially family) relations…

      The social doublebind game can be phrased in several ways:

      1. The first rule of this game is that it is not a game.
      2. Everyone must play.
      3. You must love us.
      4. You must go on living.
      5. Be yourself, but play a consistent and acceptable role.
      6. Control yourself and be natural.
      7. Try to be sincere.

      Essentially, this game is a demand for spontaneous behavior of certain kinds. Living, loving, being natural or sincere—all these are spontaneous forms of behavior: they happen “of themselves” like digesting food or growing hair. As soon as they are forced they acquire that unnatural, contrived, and phony atmosphere which everyone deplores—weak and scentless like forced flowers and tasteless like forced fruit. Life and love generate effort, but effort will not generate them. Faith—in life, in other people, and in oneself—is the attitude of allowing the spontaneous to be spontaneous, in its own way and in its own time.

      ― Alan Watts, The Book: On the Taboo Against Knowing Who You Are