• Chozo@fedia.io
      link
      fedilink
      arrow-up
      5
      ·
      1 day ago

      Just because those exist doesn’t make them mainstream. Less than 1% of players own any of those devices.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
      link
      fedilink
      English
      arrow-up
      18
      ·
      edit-2
      1 day ago

      I wouldn’t say it’s mainstream just because there are a few affordable options. It’s still a niche subset of gaming in general.

      And guess what? A fancy piece of hardware isn’t going to make it happen. It needs software! Part of the reason VR is stagnating is because it doesn’t have any good fucking games. You’ve got a ton of shit that is no more than a 5-10 minute experience you’d check out once and then never again. You’ve got one, maybe two, actually good games that take full advantage of what VR can do. And that’s it. What good is a VR headset if there is nothing to fucking do in it? Which is exactly what sucks about the Vision Pro. Thing is $3500 and has next to nothing to run on it (like even less than a Quest or PSVR) lol

    • Fubarberry@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      18
      arrow-down
      1
      ·
      1 day ago

      Meta thought it would be the next big thing, so much that they renamed themselves “meta”. A lot of companies have been courting VR as a future big market, but we definitely haven’t seen it blow up like companies hoped it would. I wouldn’t say it’s a dead market, but I would definitely put it as more of a novelty than a mainstream success.

      • rottingleaf@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        1 day ago

        Turns out people want their instruments up to the task, not mimicking dubious sci-fi.

        There will be no blowing up. I mean, there may be blowing up of optimization, modularity, quality, all those things. But they’ll fight that to the last, looking for some revolution. Even though the previous revolution was not found this way. It was designed by completely different people and companies in the 80s and 90s, and was powerful enough to go on almost until now.

      • Euphoma@lemmy.ml
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 day ago

        Their goal is to create phones with floating screens. At the point where quest 3 is, ignoring the weight and slightly janky hand controls I can see the vision and future technology could make that real, but I don’t think its good for society. VR games also will never be mainstream since they require movement. I love VR gaming a lot, but 99% of people will try it once and never again. Its inherently niche. I’ve spent thousands of dollars on vr gear though so I don’t really mind if all VR games are niche since I like the janky indie games.

      • DarkCloud@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        2
        ·
        edit-2
        1 day ago

        “Not meeting companies hopes” and “not being mainstream” are two different things…

        …and at the end you shift goal posts further to “mainstream success”.

        It’s mainstream, just not as widely used as the people who write these articles want.

        I doubt any corporate product is as popular as the corporation wants. That’s the point of corporations, they always want more, 100% usage wouldn’t be enough, that’s why things like planned obsolescence, and premium versions exist, so that users can own multiple versions of the same product.

        • Fubarberry@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          7
          ·
          1 day ago

          “Not meeting companies hopes” and “not being mainstream” are two different things…

          I fully agree with that, I just don’t think it’s reached enough popularity with the public to be considered mainstream.

          Just the fact that there are VR businesses that you can go and pay to play VR games with standard VR headsets is a strong suggestion that they’re still a rare novelty to most people.