It seems pretty fundamental, but fighting games have had pretty much the same basic UI layout since Street Fighter II. Before then there was a degree of variability as to how the different elements were laid out. Since SFII, it’s always been Timer in the middle and Health bars on either side of that.
It seems pretty fundamental, but fighting games have had pretty much the same basic UI layout since Street Fighter II. Before then there was a degree of variability as to how the different elements were laid out. Since SFII, it’s always been Timer in the middle and Health bars on either side of that.