• tvarog_smetana@lemm.ee
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      1 year ago

      I had one DM fight the absurd amounts of time combat took by instituting a minute rule: if you can’t describe your entire planned actions in a minute, you forfeit your turn.

      There were lots of common-sense exceptions, but in general combat felt more like actual combat, and the whole thing felt more like an action-oriented story than a football game (where more time is spent planning the action than executing the action)