The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 9 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square548linkfedilinkarrow-up1964arrow-down116 cross-posted to: lemmyshitpost@lemmy.world
arrow-up1948arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 9 months agomessage-square548linkfedilink cross-posted to: lemmyshitpost@lemmy.world
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkEnglisharrow-up16arrow-down20·9 months agoSounds like a skill issue.
minus-squaredrosophila@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up2arrow-down1·9 months agoIf you think that gameplay is just meaningless busywork in between cutscenes then sure. But I am of the opinion that games are not movies just because they are on a screen, they are much closer to a tactile or kinetic sculptures.
Sounds like a skill issue.
If you think that gameplay is just meaningless busywork in between cutscenes then sure.
But I am of the opinion that games are not movies just because they are on a screen, they are much closer to a tactile or kinetic sculptures.