The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 5 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square543linkfedilinkarrow-up1940arrow-down116
arrow-up1924arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 5 months agomessage-square543linkfedilink
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkEnglisharrow-up14arrow-down19·5 months agoSounds like a skill issue.
minus-squaredrosophila@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up2arrow-down1·5 months agoIf you think that gameplay is just meaningless busywork in between cutscenes then sure. But I am of the opinion that games are not movies just because they are on a screen, they are much closer to a tactile or kinetic sculptures.
Sounds like a skill issue.
If you think that gameplay is just meaningless busywork in between cutscenes then sure.
But I am of the opinion that games are not movies just because they are on a screen, they are much closer to a tactile or kinetic sculptures.