It’s the form factor that’s different here. Steam Machine is for the living room like a console, most people build a PC station and use it with a desk. Steam Machine is getting into the market of couch gaming and that’s what they aim for with the form factor and the ease of use. There is market here, but the price is the one thing that failed.
I would also argue the Vision Pro was never expected to sell in volume or make a profit. It was always a test. If it established a market of content, it was a prototype and they win. If it was just a curiosity, the loss was budgeted and they never spent the money to scale up
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It’s the form factor that’s different here. Steam Machine is for the living room like a console, most people build a PC station and use it with a desk. Steam Machine is getting into the market of couch gaming and that’s what they aim for with the form factor and the ease of use. There is market here, but the price is the one thing that failed.
Exactly the steam mahcine isn’t aiming for PC gamers, it is aiming for console players.
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Base PS5: $649.99
PS5 Digital Edition: $599.99
PS5 Pro: $899.99
https://mashable.com/article/sony-playstation-ps5-price-hike-economic-pressure
Steam isn’t the only one affected by the RAM shortage.
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Or people like me. I used to own a PC. Life kept happening. I have a huge library. I’d like to dip back in.
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I would also argue the Vision Pro was never expected to sell in volume or make a profit. It was always a test. If it established a market of content, it was a prototype and they win. If it was just a curiosity, the loss was budgeted and they never spent the money to scale up