This is all fine and well, but am I the only one a bit concerned about how NexusMods is practically a monopoly in the modding scene? Why does literally every modder have to use a rate-limiting host as a platform, especially when Github exists?
Well, for one thing, Nexus gives modders a share of ad revenue. Under a different name, I have a mod that’s a backend requirement for a big, popular mod, and that nets me a reliable few bucks a month.
That said, a good portion of the modding community also exists on Gamebanana. If you want BotW, ToTK or Source engine mods, GB is the go-to.
That’s even worse though. Plenty of games (e.g. Stellaris and RimWorld) are also available on platforms like GOG or, ugh, Epic. But if you want to use mods and you bought the game on any platform other than Steam it’s fuck you.
https://steamworkshopdownloader.io/ never gotten this to work myself but I put the least amount of effort in as possible. There may be others as well but I remember when I did my research a couple years ago that it was a real trudge and almost not worth it.
Yeah, an alternative using git would be good probably, but maybe don’t use github. Preferably though, it’d be agnostic and just target some git repo anywhere. It’d pull from a description file for the page to ensure a uniform appearance preferably, and it’d show and manage versions from some uniformly named folder on the repo.
I don’t think that term really applies here. It’s not like the barrier to entry for a webservice hosting game modification data is all that high. It’s very different from the railway, waterworks and power grid markets.
Also there are at least the competitors Loverslab, Curseforge, ModMD and Modrinth from the top of my head.
There’s also steam workshop. Neither are shining examples of a free modding community. I think nexus mods starting out better and slowly enshittified but I don’t know the extent of it.
This is all fine and well, but am I the only one a bit concerned about how NexusMods is practically a monopoly in the modding scene? Why does literally every modder have to use a rate-limiting host as a platform, especially when Github exists?
Well, for one thing, Nexus gives modders a share of ad revenue. Under a different name, I have a mod that’s a backend requirement for a big, popular mod, and that nets me a reliable few bucks a month.
That said, a good portion of the modding community also exists on Gamebanana. If you want BotW, ToTK or Source engine mods, GB is the go-to.
Steam workshop exists as well, for games that support it.
That’s even worse though. Plenty of games (e.g. Stellaris and RimWorld) are also available on platforms like GOG or, ugh, Epic. But if you want to use mods and you bought the game on any platform other than Steam it’s fuck you.
https://steamworkshopdownloader.io/ never gotten this to work myself but I put the least amount of effort in as possible. There may be others as well but I remember when I did my research a couple years ago that it was a real trudge and almost not worth it.
Even if you buy Terraria off of steam, you can use steam mods. Sounds like a per-game problem, rather than a steam problem.
There’s also the Thunder store!
I mean, github does exist. It looks like people just prefer platforms with a pre-existing community.
That went so well until your proposed alternative was Microsoft.
At least github is easier than the shit that is nexusmods
Also there are alternatives
Gitlab… sourceforge…
Ive downloaded a lot of mods from sourceforge over the years
I know what Microsoft’s general reputation is, but it’s undeniable that GitHub has only seen improvements since Microsoft acquired it.
Yeah, an alternative using git would be good probably, but maybe don’t use github. Preferably though, it’d be agnostic and just target some git repo anywhere. It’d pull from a description file for the page to ensure a uniform appearance preferably, and it’d show and manage versions from some uniformly named folder on the repo.
Natural monopoly. Nobody else offers as good of an experience. The closest is ModDB and their UX is stuck in the mid 2000s.
I don’t think that term really applies here. It’s not like the barrier to entry for a webservice hosting game modification data is all that high. It’s very different from the railway, waterworks and power grid markets.
Also there are at least the competitors Loverslab, Curseforge, ModMD and Modrinth from the top of my head.
There’s also steam workshop. Neither are shining examples of a free modding community. I think nexus mods starting out better and slowly enshittified but I don’t know the extent of it.
In Curseforge we trust
I hope that was snarky because CF has really gone downhill.
It’s like I didn’t think it could get worse but it just kept getting worse and worse lol.
Yeah no question Curseforge ain’t great and if you want to get a modpack as opposed to a singular mod you get kind of screwed by the launcher.
Thing is, the alternatives tend to suck more. Plus my point was that Nexus ain’t alone.