Developed by Vicarious Visions, a recent Activision Blizzard acquisition.
And I thought it was an excellent product (although I stopped playing before they started making larger changes in patches).
Getting it done with the power of friendship since 1991.
🔥💨💧💎 🌒🌕🌘 ✨
Some suggested Lemmy communities:
!patientgamers@sh.itjust.works
Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex
Developed by Vicarious Visions, a recent Activision Blizzard acquisition.
And I thought it was an excellent product (although I stopped playing before they started making larger changes in patches).
I had an absolute blast with it for about 15-20 hours earlier this year and then it started getting super repetitive. Ended up dropping it for a new release.
Great villain, though. I’ll probably go back to it just to see how the story plays out.
My top four haven’t changed in a while:
I love EDM, so any game that uses it or is inspired by it holds a special place in my heart, like Streets of Rage, Rez, Dance Dance Revolution, or the Trails of Cold Steel games (especially the second one).
I love that one can still web search for that and still find the song 😂
Agree about the last third of the game. Kinda goes off the rails a bit.
This is actually why I didn’t get very far in Diabolical Box. I had a decent time with Curious Village, but I needed a little more, and it was clear the second game wasn’t going to get there.
I really liked Clive Barker’s Undying and replayed it a couple times. Great atmosphere, though I’m not sure how well it would hold up today. Early 3D stuff.
SOMA might be the only game I’ve played that I almost regret going through. I can’t get it out of my head, and it always creeps me out at least a little when I think about it.
This succinctly covers my view on it as well. I think it’ll be more of a problem a few years down the road as statist admin culture begins to influence the mods of more instances, but for now I treat it on an instance-by-instance, user-by-user basis. I wouldn’t be surprised if majority of community leaders and users in general went to lemmy.ml simply because it was one of the larger instances last year and didn’t think much more of it than that.
If I have a choice, though, I’ll still try to grow a community on one of the smaller instances simply because it’s still one of the largest ones, and that’s better for the health of the network.
I didn’t see the plot twist coming myself, but in general I’d say Bethesda’s open world games aren’t the place to go for main story (even if Starfield’s was my favorite of the bunch so far). The idea of followers chiming in on quests from time to time being a new concept for these RPGs in 2015 should tell readers where this studio’s been positioned in the genre. Definitely not top-tier immersive story experience, even if I did like some of the follower vignettes.
I still put probably 200 hours in this game over the years–mostly settlement stuff–yet each time I started a new run I groaned at the power armor. Something about it always felt a little off to me, and most of the random loot in the game is regular armor, the bonuses on which are all deactivated when in the suit. I did builds without the power armor more often than not, and that usually meant a stealth build with frequent quicksaving. One rocket was generally enough to end a run.
I’m surprised to hear you were getting those framerates, though. I get a solid 60 FPS even downtown with Super Mutants running around, and I wouldn’t have called my rig very well equipped even when it was current (3060Ti). That’s gotta be a mod issue.
This community has had a grand total of six new posts in the past two weeks. Can we please not discourage content creation here?
Not to mention a review of a 9-year-old game is quite on-brand for patient gaming discussion.
I think the most damning thing about Star Wars Outlaws was that I completely forgot it had come out. It barely showed up in my news feeds, and literally no one in my gaming circles was playing it (not surprising after the report on its sales performance). Now it’s got the problem of not being overshadowed, being a heist story after Andor blew me away with its take on it, and I just started Ghost of Tsushima, so far one of the best open world games I’ve ever played. Oof.
Ghost also does have smoother melee combat than either of Respawn’s Jedi games, but lightsabers and force powers will always allow me to overlook a thing or two. The latter is one of the major reasons why I liked Survivor more than Fallen Order. They felt super limited in Fallen Order (even if it arguably makes sense with the narrative) and even Survivor had fights boiling down to hacking away with a lightsaber a tad more than I’d like. Still, lightsaber duels!
Hope you enjoy!
It helps to understand that Chrono Trigger’s story was the result of a bit of a struggle between Yuji Horii (aka the Dragon Quest guy) and Masato Kato, who would later write and direct Chrono Cross. Horii’s end was light-hearted, which makes sense given his pedigree, while Kato liked darker stuff. That’s why Zeal in particular is a shift in tone from the rest of Trigger.
One of the core themes of Cross is that actions have consequences, and I personally loved how the game pulled no punches on that topic with respect to Trigger’s cast. The idea of repercussions is only hinted at in the first game, but it’s there, and the revelations on the beach are heavily foreshadowed within Cross’s story itself. It’s a grown-up narrative from an era when players were starting to demand grown-up narratives. Its reception reflects that, as well; it earned some of the highest review scores among JRPGs of its era, and it sold well enough to require reprints. This was a game that was well-received in 2000, aside from the grumblings of a few upset Trigger fans. Cross hasn’t endured simply because it was very much a game of its time, and it hasn’t aged as gracefully as Trigger (especially its visuals).
I consider Chrono Trigger and Chrono Cross to be an excellent cause-and-effect pairing, and Cross’s connections to Trigger serve to enhance both games. I love the way Cross can reframe Trigger; I think it adds weight to the actions of a bunch of kids who stumble upon time portals and start messing with things. Time travel raises questions, and Cross’s story is why I mull on those questions in my head whenever I replay Trigger.
Definitely one of the most somber games I’ve ever played. Agreed on the music; I’m generally not big on Motoi Sakuraba, but I think this is one of his best soundtracks. The overworld is a vibe, and the theme is a big part of why.
The undub is worth looking into unless one’s really opposed to Japanese audio. Fifth-generation localized games were notorious for poor English voice direction and this game is no exception. Even the voice track quality isn’t as good as the original.
No editorializing was done here. That’s the title provided by the metadata, which is the easier option Lemmy provides when posting links.
That’s exactly the issue here. ChatGPT’s current training set ends right around the time the Meta Quest 3 came out. It’s not going to have any discussions in there of No Man’s Sky with tech that wasn’t out yet.
I haven’t seen a lot of chatter around live-service games in Patient Gamers communities in general over the years, but from what I can tell, very little of the Warcraft community made it over to Lemmy. I can think of a couple possible explanations for that.
First, because everyone uses Discord for voice chat over WoW anyway, with the Reddit exodus last year, Discord was always a more natural fit for discussion. Second, /r/wow has increasingly become a place for discussion around the game among former players, especially after Shadowlands. Seeking out a new space on Lemmy and actually participating in the necessary, proactive contributions to grow a community requires more enthusiasm than I think the jaded players have.
It certainly feels like there are fewer MMO players, but I’m not sure. I think we can be certain that younger players are being captured by different forms of live-service games though (shooters, various gacha) rather than traditional MMOs.
Newell also has overseen Valve as one of the pioneers of the most predatory monetization in the video game industry (lootboxes, etc.).
There are no saints at this level.
In the short term? Possibly.
In the long term, it opens up space for competition, which is better for end users, advertisers, small business, and more.
Would be foolish not to go patient on it after Reforged. After D2R, I’m not completely writing it off, though.