Getting it done with the power of friendship since 1991.

🔥💨💧💎 🌒🌕🌘 ✨


Some suggested Lemmy communities:

!patientgamers@sh.itjust.works

!jrpg@lemmy.zip

!retrogaming@lemmy.world


Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex

  • 17 Posts
  • 54 Comments
Joined 1 year ago
cake
Cake day: August 4th, 2023

help-circle









  • This succinctly covers my view on it as well. I think it’ll be more of a problem a few years down the road as statist admin culture begins to influence the mods of more instances, but for now I treat it on an instance-by-instance, user-by-user basis. I wouldn’t be surprised if majority of community leaders and users in general went to lemmy.ml simply because it was one of the larger instances last year and didn’t think much more of it than that.

    If I have a choice, though, I’ll still try to grow a community on one of the smaller instances simply because it’s still one of the largest ones, and that’s better for the health of the network.


  • I didn’t see the plot twist coming myself, but in general I’d say Bethesda’s open world games aren’t the place to go for main story (even if Starfield’s was my favorite of the bunch so far). The idea of followers chiming in on quests from time to time being a new concept for these RPGs in 2015 should tell readers where this studio’s been positioned in the genre. Definitely not top-tier immersive story experience, even if I did like some of the follower vignettes.

    I still put probably 200 hours in this game over the years–mostly settlement stuff–yet each time I started a new run I groaned at the power armor. Something about it always felt a little off to me, and most of the random loot in the game is regular armor, the bonuses on which are all deactivated when in the suit. I did builds without the power armor more often than not, and that usually meant a stealth build with frequent quicksaving. One rocket was generally enough to end a run.

    I’m surprised to hear you were getting those framerates, though. I get a solid 60 FPS even downtown with Super Mutants running around, and I wouldn’t have called my rig very well equipped even when it was current (3060Ti). That’s gotta be a mod issue.




  • I think the most damning thing about Star Wars Outlaws was that I completely forgot it had come out. It barely showed up in my news feeds, and literally no one in my gaming circles was playing it (not surprising after the report on its sales performance). Now it’s got the problem of not being overshadowed, being a heist story after Andor blew me away with its take on it, and I just started Ghost of Tsushima, so far one of the best open world games I’ve ever played. Oof.

    Ghost also does have smoother melee combat than either of Respawn’s Jedi games, but lightsabers and force powers will always allow me to overlook a thing or two. The latter is one of the major reasons why I liked Survivor more than Fallen Order. They felt super limited in Fallen Order (even if it arguably makes sense with the narrative) and even Survivor had fights boiling down to hacking away with a lightsaber a tad more than I’d like. Still, lightsaber duels!

    Hope you enjoy!



  • It helps to understand that Chrono Trigger’s story was the result of a bit of a struggle between Yuji Horii (aka the Dragon Quest guy) and Masato Kato, who would later write and direct Chrono Cross. Horii’s end was light-hearted, which makes sense given his pedigree, while Kato liked darker stuff. That’s why Zeal in particular is a shift in tone from the rest of Trigger.

    One of the core themes of Cross is that actions have consequences, and I personally loved how the game pulled no punches on that topic with respect to Trigger’s cast. The idea of repercussions is only hinted at in the first game, but it’s there, and the revelations on the beach are heavily foreshadowed within Cross’s story itself. It’s a grown-up narrative from an era when players were starting to demand grown-up narratives. Its reception reflects that, as well; it earned some of the highest review scores among JRPGs of its era, and it sold well enough to require reprints. This was a game that was well-received in 2000, aside from the grumblings of a few upset Trigger fans. Cross hasn’t endured simply because it was very much a game of its time, and it hasn’t aged as gracefully as Trigger (especially its visuals).

    I consider Chrono Trigger and Chrono Cross to be an excellent cause-and-effect pairing, and Cross’s connections to Trigger serve to enhance both games. I love the way Cross can reframe Trigger; I think it adds weight to the actions of a bunch of kids who stumble upon time portals and start messing with things. Time travel raises questions, and Cross’s story is why I mull on those questions in my head whenever I replay Trigger.





  • I haven’t seen a lot of chatter around live-service games in Patient Gamers communities in general over the years, but from what I can tell, very little of the Warcraft community made it over to Lemmy. I can think of a couple possible explanations for that.

    First, because everyone uses Discord for voice chat over WoW anyway, with the Reddit exodus last year, Discord was always a more natural fit for discussion. Second, /r/wow has increasingly become a place for discussion around the game among former players, especially after Shadowlands. Seeking out a new space on Lemmy and actually participating in the necessary, proactive contributions to grow a community requires more enthusiasm than I think the jaded players have.

    It certainly feels like there are fewer MMO players, but I’m not sure. I think we can be certain that younger players are being captured by different forms of live-service games though (shooters, various gacha) rather than traditional MMOs.