• 29 Posts
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Joined 2 years ago
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Cake day: September 17th, 2023

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  • I think that’s a neat idea, but we could instead, collectively, just do better at following other cars at a safe distance. I know it’s impractical to expect all drivers on the road everywhere to change their behavior, but it’s also persistently frustrating as someone who has for years frequently been stuck in traffic to see 95% of drivers insist on following less than a car-length behind. Following too closely to enable decision-making or accommodate other drivers is the cause of like 98% of both traffic accidents and congestion, according to my completely anecdotal and made up research.




  • Been thinking about this type of thing a lot, especially as my older child is reaching an age where his friends are being allowed to play things like Roblox. Finding myself needing to explain gambling-adjacent risks, design patterns intended to capture rather than entertain or delight, and general digital citizenship.

    Because he doesn’t have a ton of experience, I think he finds it unnatural to believe people like game makers might act deceptively or even maliciously. And I imagine he’s skeptical that his attention could even be manipulated the way games try.

    Even “educational” games like Prodigy, endorsed by and used in his school, are lousy with operant conditioning and flow state design (and by some credible accounts are not even educationally valuable). I drew a line immediately against spending money within games and he’s so far been accepting of it. But the temptation is all over the place.







  • I fear Matthew Vaughn has just lost his grip on the humanity that so brilliantly balanced the silly stories he likes to tell. Stardust is one of my all-time favorite movies, and Kick-Ass, X-Men First Class, and Kingsman are some of the most entertaining blockbuster flicks available, where the action is satisfyingly contextualized through excellent character work.

    But his last three movies just don’t have the right equation. From what I remember, Argyle started out really strongly but seriously devolved after the halfway point. I think he’s indulging too much in the overwrought spectacle that he first toed the line of at the end of the first Kingsman.





  • What’s truly bizarre and off-putting though is how this game switches between several different types of cutscenes, ranging from completely fleshed out and animated (those look great) over less well-animated (but serviceable), to nearly completely static (but still voiced)= cutscenes with barely any movement.

    If I remember correctly, 0 might be the only game to do this. 0 was my first game too and I remember being taken back by this (the static scene talking to some guy in a car smoking a cigarette or something is what sticks out in my memory). It’s possible other games did this too and I just forgot, but I’m not sure.

    As for 0 being a good starting point, I do disagree. Having played all of them, I think 0 would land better if it was played after 1, 2, and 3. Kiryu’s and especially Majima’s stories in 0 heavily reference things that occur or are at least revealed in 1 and 3.


  • I started with 0 and worked my way chronologically from there (with the remakes for 1 and 2), and 0 is my pick for best if the series. I think the thing to know about the real estate sub-game, and others of its ilk like the host club in the same game (I think), is that they are completely parallel, non-consequential, optional content.

    I personally feel that you could go through every single Yakuza game playing only the main story and side stories without missing anything of value. I would frequently force myself to play batting cages or karaoke or dancing because fans talk a lot about that stuff, but there’s really very little there to compel your attention unless you enjoy it. You can totally skip all that.

    You could probably also skip the side stories if you just want to follow the main path, but those I do think are more crucial to Yakuza’s experience and identity - the outrageously silly flip side of the coin to the main story’s soap-opera-esque melodrama.