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Cake day: July 20th, 2023

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  • I saw an announcement from Sega a couple of months ago saying that they’re looking to return to their MO: Being the punkrock to Nintendo’s mainstream pop. I think this is really the difference between Sega’s Sonic Vs Paramount’s Sonic. Paramount want to make a mainstream Sonic movie and mainstream mean filing off the rough edges.

    I don’t think it’s got anything to do with today’s political landscape as much as the nature of all high budget cinema. Never mistake the film industry as anything but venture capitalism, with art being incidental and anarchic messaging being a facade and only existing for profit. Any for-profit art, particularly a $122 million cost piece of art, is going to only care about the most profitable choices.








  • Funnily enough The Witcher 3 is one of the games I always think of for the trope of not following the plot. Often I think of the ludonarrative dissonance specifically between Gestalt’s paternal drive to find and protect Ciri Vs Gwent.

    For large scale, AAA open world games, I mostly think of Breath of the Wild, which transparently sets itself up as being about taking as long as you need to get strong enough to save the world and Red Dead Redemption 2, which doesn’t care about the stakes of the world.

    I sometimes can’t wrap my head around the fact that Witcher 3, BotW and RDR2 were each two years apart. I don’t feel any open world game has occupied the cultural space those games did since.




  • This is definitely a selfish opinion but people who block adverts or torrent being a small percentage of users can be a good thing.

    If they lose even 5% of their userbase to Firefox over this decision, they’ll find a way to make grand modifications to Google search and YouTube in a manner that stops you blocking ads from alternative browsers, and while I’m happy swapping to an alternative search engine, it’ll definitely becometedious to sidestep Google’s gaze.

    But if it’s 0.1% of people who swap due to this, and Google already don’t care about the small percentage they lose to Firefox then I would rather sit under the radar and not be cracked down on.



  • I actually doubt it. 30% of all of Hasbro’s revenue comes from WotC (I’ve heard higher than 50% before, but a quick Google says 30%). Of that I’ve heard people say as high as 90% of WotC’s income comes from Magic: The Gathering.

    Artists are paid a set rate, not commission for their art, but thousands of cards are purchased at very little cost to WotC. It’s a golden goose that is literally keeping Hasbro afloat, they’d be fools to touch the operations of MtG with a 10ft pole, nevermind replace it’s core with AI.


  • The most common cheat is probably gaining money or experience, but there have always been pretty extensive mod menus for GTA Online with tools from invincibility to making your vehicles rainbow, to randomly causing other players to explode or setting hundreds of muggers on them.

    In 2015ish, I used to cheat, other than getting rich, all I was interested in doing was making an indestructible chrome bus with smoke trails that I’d drive around picking up players in, to teleport us all to North Yankton and back like a tour guide.


  • I’m just really hoping that whatever they intend to use AI for isn’t art. Ideally there is enough backlash to this that they backpedal again for a year or so, but failing that, I do not want to see it touch the art at all.

    In my opinion, WotC is an art company. I don’t really see anything better in 2024 D&D 5e to what is expected in Tales of the Valiant 5e or is in Level up Advanced 5e, or for that matter, any RPG really. The only thing they excel on is the money behind them to have an entirely different relationship with artists. And that’s not mentioning Magic the Gathering which needs the art even more.

    There aren’t that many avenues for AI in D&D. You can’t really replace the game design due to the fact that AI can’t really problem solve or innovate. It’s already likely used internally by the finance departments etc, hell it’s built into Microsoft programs, it course it is used. It can’t really be sued to make the writing more efficient because the writing of a D&D book is sacred, you can’t change the word prone to lying down for readability for example.

    So it’s likely coming for art or WotC are returning to the idea of AI DMs, which is silly and I have no interest in, and I can’t imagine it being anything but a totally adjacent product to D&D.

    I can’t wait to see what evil and terrible way I’m proved wrong.



  • Yeah the fact it’s called a small moon is slightly deceptive to us because our moon is absolutely huge as far as moons go. The natives of the SW universe would be used to much much smaller moons.

    For reference, our moon is 3475km across and the death star is 150km across, so it’s diameter is 23 smaller. It’s also weighed at about 900million tonnes or 9*10^14kg.

    If I’m right (which I’m likely not). g=(GM)/r² or g=(6.667*10-11*9*1013)/75².

    That’s a gravity of 1.086x10^-5m/s² or if I round with pure disrespect for physics, 100,000 times weaker than earth’s gravity. Essentially it’s totally negligible compared to their artificial gravity. Hell, I don’t even think a marble on the floor would overcome it’s own grip and roll towards the center of the space station.

    My maths is almost certainly wrong somewhere here, I failed it badly.



  • Subnautica is the perfect mesh of several things that work fantastically. It is a good survival game but with it’s upgrade and discovery based exploration limitations, it’s closer to a metroidvania than it is to Minecraft. The thing it does so well is sneak this past you, it’s a mystery driven metroidvania where the downtime is a resource gathering, based building game.

    The closest game I can think of of that tried the same mystery metroidvania approach is The Forest, but this feels like one of the many many games from the post Minecraft and DayZ boom that has a certain scrappiness to it that somehow Subnautica absolutely sidesteps, and it’s all from just being a really well made game. The vibrant and often tranquil art style that lends itself to awe inspiring locations, and the level design and overall plot support eachother so well.

    That said, I’m not in love with the amount of resources. A 4*8 gridded inventory puts me off a game from a worry of it to getting too grindy, and subnautica is a “I need to build another storeroom” kind of game. With a full survival game like Minecraft, which is endless and about exploration and progress alone, I know my storage will be unweildy and I can forgive it, but I’d have appreciated Subnautica finding a way to require less mindless resource hunting / busywork unless itnwas optional base cosmetics or the like.