I do this for every kind of beverage, have a favorite exclusive of each of these:
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beer glass
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water bottle
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coffee mug
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whiskey glass
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wine glass
It’s nice just using and cleaning one for each of these instead of having glasses clutter the sink from every time I get thirsty and need a drink.
My guess is a lot of convergence to a smaller set of known game engines. Godot, unreal, unity, plus a few others and some in-house like valves source.
I could be wrong but I presume in the past almost every game was made with its own custom engine. Now a lot of them have the “unreal engine” look.
But I’m not complaining. Looks great to me and leads to better performance and fewer bugs in the long run. Of course there are some caveats