• Willy@sh.itjust.works
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    27 days ago

    funny cause most commercial games back then were 50 bucks. Some, like civ were 60. Adjusted to inflation that’s kinda nuts.

    • cattywampas@lemmy.world
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      27 days ago

      It is pretty wild that a 128 MB SNES cartridge in 1992 was selling for the same price as something like Red Dead Redemption 2 in 2018.

      • lime!@feddit.nu
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        27 days ago

        i don’t think snes games ever got bigger than 4MB.

        most of that cost was for the actual cartridge. when games went to cd’s atd then to download all the production costs just went away. so the profit margins skyrocketed with the xbox 360 generations, and they’re only now starting to come down to 1990s levels.

        • cattywampas@lemmy.world
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          27 days ago

          My bad, but whatever, you get the idea. The size difference between either and a 120 GB game is basically the same.

      • thatKamGuy@sh.itjust.works
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        27 days ago

        Not sure where you pulled that 128MB figure from…

        The largest games ever released on the SNES were ~48 Mbit, or about ~6MB.

        Heck, even the N64 was limited to 64MB ROM sizes.

        • sploosh@lemmy.world
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          26 days ago

          They may mean megabits, of which there are 8 in a megabyte. Some games advertised how large their ROMs were as a measure of the value of the game. So 128mbit would be 16MB, which I certainly believe could have been a thing.

    • grue@lemmy.world
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      27 days ago

      It’s 1980 and a reasonable price for a new [what would later be called] AAA computer game is $50.

      It’s 2000 and a reasonable price for a new AAA computer game is $50.

      It’s 2020 and a reasonable price for a new AAA computer game is $50.

      It’s 2100 and a reasonable price for a new AAA computer game is $50.