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Cake day: July 6th, 2023

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  • Makeitstop@lemmy.worldtoComic Strips@lemmy.worldFirst World Problems
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    3 days ago

    You’re fabricating outrage at something that does not exist in the comic

    The comment I was replying to was clearly talking about a pattern of behavior beyond what is in the comic.

    The artist is making fun of the petty nonsense that people complain about.

    Which is a pretty goddamn petty thing to complain about. How dare people express their opinions and dissatisfaction with anything that isn’t the end of the fucking world, right?

    Yes, there are people who blow such things way out of proportion, but this comic does nothing to distinguish between reasonable responses to these issues and unreasonable ones, it just lumps them all together and tells everyone to shut the fuck up in the most condescending way possible.


  • Makeitstop@lemmy.worldtoComic Strips@lemmy.worldFirst World Problems
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    3 days ago

    It’s also being dismissive of real problems people face. It’s an excuse to not address problems here and now because bigger problems exist elsewhere. But you aren’t going to do a goddamn thing about those issues, so this implied triage is a lie. It’s just a way of trying to act morally superior while lacking empathy.

    The whole first world problem concept implies everyone has it easy in first world countries. As though we don’t have poverty, mental health issues, crime, corruption, police brutality, abusive families, disease, loss of loved ones, and so on. There’s no shortage of problems anywhere.

    And you know what, fuck this attitude of turning suffering into competition and mocking people for being bothered by things that aren’t life altering. There’s nothing wrong with a healthy expression of emotion when you are disappointed or irritated, as long as you aren’t taking it out on others. But being a snarky asshole to someone and judging them for having a bad day isn’t helping.

    If you see someone frowning and your instinct is to tear them down rather than cheer them up, maybe you should take a good look at yourself and figure out what your fucking problem is.



  • Makeitstop@lemmy.worldtoComic Strips@lemmy.worldWhales
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    10 days ago

    Are the whales the ones complaining? Because the whole concept of a whale is that they are the exception. The vast majority of players pay only the minimum amount or slightly more, but the whales dump so much money in that they are still worth more to the devs than the other 99% of players combined.





  • A show should get as many episodes as it needs to tell the story it wants to tell in the best way possible.

    Forcing a show to fill 20+ episodes with a set runtime often leads to lower quality filler episodes. It’s also a lot harder to do with the more serialized style that audiences have gotten used to. Babylon 5 showed that it could be done, but it takes a lot of skill, effort and planning.

    On the other hand, having only 6 to 8 episodes can be infuriating when a show isn’t laser focused on telling a narrowly scoped and tightly scripted story. It can be done, but many shows waste precious time on tangents and subplots at the expense of the larger story. There’s less time for character development, foreshadowing, subtlety and pacing. Again, it can be done if it’s planned well and the writing is good, but often it just feels like a longer show that’s had essential material cut and rushed the plot because they didn’t plan for the amount of time they had. We still get the filler, even as they struggle to squeeze the story in. Can be especially bad when every episode has a different writer, and no one seems to know where the focus should be.








  • I think you can very easily see the progression of KOTOR -> Jade Empire -> Mass Effect - > Dragon Age Origins. It’s not all straight lines, but you can see the things they keep, the things they tweak, the things they cut, and the things they bring back.

    I love Jade Empire. There are a lot of things I think could have been better, but I do really love it.


    The combat was cool, and I liked the different styles, and the fact that you were not going to learn them all in a single playthrough. It also incentivized switching between hand to hand, weapons, magic, support and transformation in ways that still allowed each type to feel like it was useful and filling a niche rather than being the kind of samey rock paper scissors bullshit that many games use. That said, the balance was not great, and some options were significantly better than others, to the point of making some things seem almost useless. Most of them are usable, but if you try them all out you’ll find that there are some you will probably never use again. That said, on replays I would always pick white demon for my martial style even though objectively it’s the worst choice because I found it more fun and challenging than the other two.


    Story-wise, the companions were fairly standard for Bioware games. I don’t hate any of them, but I also can’t say I have as much of a connection to them as I have to HK-47, Jolee and Canderous, or Garrus, Wrex and Tali, or Alistair, Oghren, and Morrigan. It’s not that there’s something wrong with the characters, as much as there’s just less opportunity due to the way Jade Empire handles them in gameplay. Unlike those other games, you only get 1 companion in your party at a time, so there’s no banter between them while you walk, and just less interaction with them overall.

    This is made worse by the way the game handles combat for them. Followers can be set to fight or support, where they meditate to give you a bonus but leaving you to fight the enemies alone. A neat idea in theory, but the problem is that fighting really just translates to them distracting one or two minions until they get knocked unconscious. They can’t stand up to anything tough, and they will not be dispatching enemies, just acting as a momentary distraction before they fall (even the two that are combat only and are supposed to be incredibly strong). In support they will each give you a different bonus. One scatters bottles around that temporarily let you use drunken master style… which is not better than what you already have so it’s just a novelty. Two others slightly increase your damage with either weapons or martial attacks. And the remaining three each refill one of your resources (health, focus and chi). Since Chi is able to heal you and increase your martial damage, and powers your magic and transformations, that chi restoring character is by far the most useful, with the focus restoring guy being a distant second since it allows you to slow time and is needed for using weapons.

    If I had one suggestion I could send back in time it would have been to allow 2 or 3 followers at a time, with a dedicated combat slot and a dedicated support slot so that you can have a larger party and less incentive to just pick one character to the exclusion of everyone else.


    The morality system was a great idea, but like Mass Effect, there is a clear disconnect between what they describe it as and what it actually is in practice. The way of the open palm is supposed to be altruistic, while the closed fist is supposed to be about strength and growing through conflict and adversity. They aren’t intended to simply be good and evil. The problem is, you get lots of pointlessly evil options that don’t correspond with that philosophy they describe, and yet they still give you closed fist points. In fact, I struggle to think of a single time in the game where you couldn’t just replace the open palm and closed fist points with light side and dark side points and get the exact same result. It’s a shame, because it would have been great if they had more of a focus on the competing philosophies, with times when open palm might seem less than ideal, and times when closed fist comes across as respectable in its own way. In fact, I would have loved it if they’d had open palm, closed fist, and a third hidden stat for just being a dick, and had people react to all three.


    One other big difference is the pacing of the game. The others all start in tutorial town, then move on to a second area which launches you on your quest, then opens up the map and lets you pick which order to do things in, before taking you to the endgame. Jade empire technically follows that description, but the part where it opens up is basically just letting you choose between 2 options, so it’s not nearly as dynamic. And based on the number of places which are frequently mentioned but never seen, I suspect there were multiple areas which were cut from the game.

    This isn’t necessarily a bad thing, there’s nothing wrong with the pacing, it’s just notable once you’re familiar with that classic Bioware formula.


    Overall, I highly recommend Jade Empire. It’s fun, it has an engaging story, an interesting world, and a lot of that old pre-EA Bioware charm.





  • Makeitstop@lemmy.worldtoComic Strips@lemmy.worldMarvel [Tyler Hendrix]
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    2 months ago

    This video is dumb. It’s making contradictory criticisms while having no alternative of its own to suggest.

    The heroes don’t use their powers to radically alter the world because, first and foremost, then it wouldn’t be our world, it would be a very different one. Once you actually apply all the innovations that should be possible, the setting starts looking more like Star Trek, and it becomes a very different story. This is the same reason that Batman will never keep his villains off the street, whether he captures them or kills them. It’s the same reason the Doctor always makes his way back to current year earth somewhere in the UK. The status quo they are maintaining is the one that let’s us continue telling this kind of story.


    Second, things like time travel and reality altering magic, things which can fundamentally change our world in an instant have to be kept limited, or we have no more stories. This goes beyond just the status quo of the setting and gets into the basics of storytelling and having tension. Make your heroes too powerful with no limitations, and you can’t maintain a conflict without gigantic plotholes.

    Second and a half, fundamentally altering the world with time travel or super science or magic is a concept that should be terrifying in its implications. Maybe time travel could alter the timeline for the better, but who gets to decide what is better, and what trade offs are worth it? Who gets to decide that it’s worth unmaking millions of lives to alter history into something you think might be better? And how many ways can it go wrong? The world is a complicated place, you can’t make sudden drastic changes without inflicting a lot of harm, even if you think the good it does will outweigh the harm. And doing so with forces that we may not fully understand or control is reckless. I mean, fuck, Ultron is the example they give of something to change the world, and would you trust the people making AI today to put that in a self-aware army of iron man robots?


    Third, what kind of message would it send if the heroes used some bullshit super science or magic solution that quickly and easily solved environmental issues or social problems? Is that really addressing the issues in a way that’s helpful for us in the real world? Is it setting an example for us to follow when they aren’t faced with any of the real difficulties that come with solving those problems? it seems like that would just be dismissing the problem and implicitly endorsing the kind of vaporware solutions that polluting industries often try to hype up to avoid real change.


    Fourth, do you really think the world would end up better if a small group of super powered individuals tried to overthrow governments, destabilize economies, and transform civilization by force? We’re not just talking about intervening in a specific conflict like Ukraine or Palestine here, the video makes that clear. If at the end of the day, they aren’t radically altering society, they are just defending the status quo. But, how do you think that would actually play out, especially in a world where there are other super powered individuals who will oppose them? World domination by benevolent dictators imposing their will on society while tearing the current order down by force is not going to be pretty, it’s going to be a fucking nightmare. And let’s be honest, none of our heroes have shown the capacity for building back the world they would be destroying, which is the much harder part.

    Well, actually, no, despite criticizing the heroes for not using their powers to single-handedly institute radical change the video goes on to argue that change would actually require larger movements lead by the public, and condemns the idea of an elite few hogging power (should iron man be flooding the streets with military hardware? And how the fuck is the hulk suppose to share his power?). So, what then is the right thing for them to do? I guess they should engage in peaceful activism and support the people when they aren’t called away to stop some murdering asshole from killing a bunch of innocent people. So, basically what we have now, but with a few more scenes of them making political statements and doing volunteer work that doesn’t actually contribute to the plot.


    Fifth, the villains are sometimes given sympathetic motivations because we want some nuance and complexity. The world is complicated and most conflicts are not just black and white. The lesson isn’t that change is bad and evil, it’s that you can’t just view the world in such simplified terms. The alternative of making the villains all bad and the heroes all good is actually far more dangerous, because it reinforces the idea that we can just see the world in simple us vs them terms, with no need to understand other points of view or to question our own.


    Sixth, they do fight the status quo, just not the parts that the video wants to address. Daredevil can’t solve all the world’s problems but he can and does fight both organized crime and corruption. Captain America isn’t going to overthrow the government, but he will fight SHIELD when it crosses the line. Iron Man changed his own company to address its role in the world, and uses it to innovate to make the world a better place, that’s just not the focus of the story.