The Corridor Crew brilliantly explain how VFX isn’t bad, it’s rushed. Yeah I know it’s the title of the video but it’s true. The upper management of the studios seemingly have no idea what they’re asking for. There’s also some eyebrow raising examples of what happens in the industry as well.

To prove the point, Jordan has to create the visual effects shot needed in 5 minutes, then 5 hours and finally 5 days. Despite having the extra time in each case, it’s still stressful for the artist.

Oh just watch the video, it’s better than me trying to push the same point. 😄

  • NegativeInf@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    ·
    4 months ago

    I was surprised at how well the 5 hour version turned out. Definitely not perfect, but very serviceable honestly.

    • clearedtoland@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      4 months ago

      As an absolute layman, I was pretty satisfied with the 5 min version. Not saying it was great at all. It was just astonishing how quickly a professional could essentially mock up an idea.

      • maegul (he/they)@lemmy.mlM
        link
        fedilink
        English
        arrow-up
        3
        ·
        4 months ago

        Yea that was my first thought too … it was basically VFX story boarding and 5 mins seems like a worthwhile amount of time for that.

    • maegul (he/they)@lemmy.mlM
      link
      fedilink
      English
      arrow-up
      5
      ·
      4 months ago

      Yea, it’s interesting. I’m guessing (layman here) that a lot of it has to do with hour the 5hr shot used recorded footage of a miniature of the car. So the impact we see is an actual physical impact.

      In the 5 day shot, he went all digital and seemed focused on simulating as accurately as possible the breaking apart of the wall and the car.

      I’d bet the physics of the impact was left behind in the 5 day digital simulation and the cheaply acquired accuracy of the physics from miniature was taken for granted, which may just be a common dynamic in modern digital VFX. Not that they do physics and such badly, but don’t realise just how much information you’re getting “for free” from miniature but physically real models.